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How do I prevent items from respawning when travelling back and forth between a map?

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Hello!

 

I'm working on a pretty big WAD with multiple segments. It is possible to travel back to previously completed maps to search for secrets ofrimportant things the player might've missed. However, when travelling back to a previous map (using the ChangeLevel() function in ACS), everything is reset. Monster placement, item placement etc.

 

How do I keep things as is?

Edited by DoomeDx

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2 answers to this question

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By making the maps be part of the same hub.

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The maps needs to be in a hub.

 

e: heh, scifisted

Edited by Gez

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