[Pixely Effects Mod / BETA] DEAD MARINE

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Dead Marine is a weapons/gore/HUD/general enhancement mod for GZdoom which aims to add atmosphere, visual pizzazz, and modern punch to Doom without changing any of the gameplay or mechanics. All additions are meant to be "lore-friendly" and look as close to Id's original style as possible. I've tried to use lo-fi hand-drawn effects and originally sourced sounds (from the same libraries frequented by Bobby Prince!) as much as possible rather than borrowing from other mods or games.

This mod is CURRENTLY IN BETA, which means it's essentially feature-complete but I want to incorporate community feedback and improve a few things before it's considered a proper release! Hopefully I can get a video trailer up for future versions.

 

>>>DOWNLOAD<<<

 


ARMS
-A heavier, meaner, more smoothly animated version of Doom's original arsenal
-All-new sounds meant (mostly) to fondly resemble the originals
-No balance or gameplay changes, just extra beef



EFFECTS
-New simple, but fun gore system.
-Minor enemies SNARL when they see you!
-Minor enemies MELT in GOOP!
-Optional "mood sounds" dynamically add ambient sounds to levels. Try turning the music off! (Works best on maps with a decent amount of decorative props)
-Lo-fi particle and sprite effects to spice things up with a 90s flair
-Dead marines leave blood and graffiti on the walls, revealing a dire struggle


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TAC-HUD

-Taken from the blocky hard-plastic consoles of yesteryear, your heads-up visor will give you everything you need to survive through a series of VERY GREEN CRT displays for easy readability. Includes readouts for arms, health, and mission statistics, as well as a brief sitrep at the beginning of each level.

 

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Edited by Gifty
updated file link
4 people like this

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Update! It's got melties.

 

-slightly louder armor/health pickups
-new imp death animation (by vader/itsnaturetodie)
-lowered altdeath probability slightly
-added lava melting animations for new death animations
-tac-hud now feeds you monster count at level start

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That looks pretty cool. Do you happen to know if it will work with ZdoomLE?

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On 12/6/2017 at 2:52 PM, Brewtal_Legend said:

That looks pretty cool. Do you happen to know if it will work with ZdoomLE?

Not sure! I did most of my testing on this mod in the software renderer, but I was still running Gzdoom.

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Heeyy, this looks pretty neat! Any plans for how this is gonna turn out around finishing this mod up? If you don't mind, I may throw around a couple suggestions.

Edited by AdirBlaz
I forgot proper english for a minute.

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17 hours ago, AdirBlaz said:

Heeyy, this looks pretty neat! Any plans for how this is gonna turn out around finishing this mod up? If you don't mind, I may throw around a couple suggestions.

Yeah go ahead! Suggestions are welcome. My overall plan is to refine the existing effects and get everything as polished as possible, while adding new functionality for the hud. Things like 4:3 support, maybe numbers for the health/armor displays, etc.

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2 hours ago, Gifty said:

Yeah go ahead! Suggestions are welcome. My overall plan is to refine the existing effects and get everything as polished as possible, while adding new functionality for the hud. Things like 4:3 support, maybe numbers for the health/armor displays, etc.

I've only had wondered if Zandronum will eventually be able to run the mod so far. Now that I've played through the mod a bit, I'm not sure what to suggest about improvements or additions. Well, aside from fixing the HUD. I play on a rather small resolution, which seems to cause the HUD to drastically upscale, but also it leans a little bit outside the screen, so I only see half of Doomguy's face, and only half of the M/I/S counters.

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I love this mod but is unplayable for me because of that "shake" effect when you shoot. It makes me dizzy and after a while I can't play anymore. Even when enemies shoot at you it shakes you sometimes. Please remove these effects

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