Teivman Posted December 13, 2017 (edited) I originally made this level for some old Megawad project that failed. :Some info about the wad: It replaces map01 of Doom 2. It's a fairly large level and it works in Doom retro, PrBoom, ZDoom and GzDoom. The custom sky is an unused sky for Doom and the custom midi is "Transport" by David J. Finnamore. Some feedback on what i can do to improve it would be helpful. Download here :Edit: Outdated version. New version >TETV.zip Edited December 17, 2017 by MrD!zone 0 Share this post Link to post
Teivman Posted December 14, 2017 (edited) Screenshots here {Big} Edited December 17, 2017 by MrD!zone 2 Share this post Link to post
mgr_inz_rafal Posted December 16, 2017 My run on the video below. Thanks for the Chainsaw at the very beginning, that's always a good design choice :) 2 Share this post Link to post
Memfis Posted December 16, 2017 Some ideas for improvement: - The Entryway 2 is one of the least original level names possible. Pick a better name and your map is likely to receive more attention. - DOORTRAK on the sides of doors should always come with the "lower unpegged" flag. That's pretty much a universally accepted convention. - Your use of the "impassable" flag is rather annoying. It's disappointing when I'm trying to climb something and an invisible wall blocks me for no logical reason. - It was a bad idea to hide the only good weapon in a secret. Are you expecting me to fight HKs and groups of imps with a pistol? Hell no, I'm running past them. - I feel like you're relying on brown textures and flats a bit too much. I got tired of looking at them, more color variety would be nice. Good work otherwise. Keep learning and have fun. 2 Share this post Link to post
Teivman Posted December 17, 2017 Just now, Memfis said: Some ideas for improvement: - The Entryway 2 is one of the least original level names possible. Pick a better name and your map is likely to receive more attention. - DOORTRAK on the sides of doors should always come with the "lower unpegged" flag. That's pretty much a universally accepted convention. - Your use of the "impassable" flag is rather annoying. It's disappointing when I'm trying to climb something and an invisible wall blocks me for no logical reason. - It was a bad idea to hide the only good weapon in a secret. Are you expecting me to fight HKs and groups of imps with a pistol? Hell no, I'm running past them. - I feel like you're relying on brown textures and flats a bit too much. I got tired of looking at them, more color variety would be nice. Good work otherwise. Keep learning and have fun. Thus i have followed 0 Share this post Link to post