Jump to content
  • 0
THMG

Black Bottomless Pits?

Question

I'm working in GZDoom builder with UDMF format, and I'm wondering how I could go about making a black bottomless pit (e.g.the textures slowly fade to black to emphasize that the pit is particularly deadly and deep) ... a black glow doesn't seem to work, so is there any known method for making black bottomless pits?

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 0

Some time ago I started a map utilizing this effect, but never finished it.

 

This is easy with 3D control sectors. Depending on the depth of the pit make these sectors' ceilings/floors accordingly. Use as many 3D control sectors as you seem fit. For example this 2000 mu deep pit, where I used 26 of them:

 

Spoiler

vbL1HEF.jpg

 

The 3D control sectors are non-solid. Apply a gradient for brightness, floor/ceiling height.

 

pit_gradient.7z

Edited by Kappes Buur : added example pwad

Share this post


Link to post
  • 0
18 minutes ago, THMG said:

I'm working in GZDoom builder with UDMF format, and I'm wondering how I could go about making a black bottomless pit (e.g.the textures slowly fade to black to emphasize that the pit is particularly deadly and deep) ... a black glow doesn't seem to work, so is there any known method for making black bottomless pits?

Use 1-pixel thick sectors lining the inside of the pit and apply descending brightness to them until 0.

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×