AdirBlaz Posted December 16, 2017 (edited) As mentioned, it's a first. It's not good, I'll say that much. If anything I'd say it's rather basic. It's tiny as well, but I put some effort into it. Suggestions/criticisms/general advice with mapping will be appreciated. It was made for Doom 2, Map01 (Tested on GZDoom and Zandronum) https://www.dropbox.com/s/blhcq4s3vzczd60/AdirLevel.wad?dl=0 Screenshots: Edited December 16, 2017 by AdirBlaz : Added more text. Updated level. 3 Share this post Link to post
Misty Posted December 16, 2017 Maybe put two screenshots and mention ports which you used for testing? It will be more helpful. 0 Share this post Link to post
Dexiaz Posted December 16, 2017 This map is very very good for the first one. Well, I'll advice few things: 1) Don't put a "stack" of bonuses. I mean, on UV I saw 4-pack of health bonuses and armor bonuses. That's too many. Just place an 1 thing instead of 4. 2) Chaingun secret is good, but you forgot to fix middle textures of secret door. 3) The room with blue key is too small. Possibly it needs to be bigger. But not really necessary. My respect to you. My first map ever wasn't so cool as yours. 1 Share this post Link to post
AdirBlaz Posted December 16, 2017 (edited) 12 minutes ago, DeXiaZ said: This map is very very good for the first one. Well, I'll advice few things: 1) Don't put a "stack" of bonuses. I mean, on UV I saw 4-pack of health bonuses and armor bonuses. That's too many. Just place an 1 thing instead of 4. 2) Chaingun secret is good, but you forgot to fix middle textures of secret door. 3) The room with blue key is too small. Possibly it needs to be bigger. But not really necessary. My respect to you. My first map ever wasn't so cool as yours. I actually believe I've accidentally slapped difficulty exclusions on some of the items, to be honest. But yeah, advice taken. EDIT: Consider advice from you and Haruko taken. Edited December 16, 2017 by AdirBlaz : My english is good, I swear it is. 0 Share this post Link to post
SleepyVelvet Posted December 16, 2017 fda: noisy_AdirLevel.zip (recorded in prboom-plus complevel 9) Needs like 127 more archviles. That's all the advice I can give you. 2 Share this post Link to post
AdirBlaz Posted December 16, 2017 13 minutes ago, NoisyVelvet said: fda: noisy_AdirLevel.zip (recorded in prboom-plus complevel 9) Needs like 127 more archviles. That's all the advice I can give you. ... You know what, I'm gonna see if I can fit that many archviles in a dupe of the wad and send it to you directly. 2 Share this post Link to post
PsychoGoatee Posted December 16, 2017 Kudos on your first map release! Always a good thing. 1 Share this post Link to post
mgr_inz_rafal Posted December 16, 2017 Good entry-level for some bigger wad :) 2 Share this post Link to post