Kassildes Posted December 16, 2017 what to write in the "script" (Hexen Format) so that for example: the wall goes down as soon as you kill the last monster in the room. ? #include "zcommon.acs" script 1 (void) { //? ?; 0 Share this post Link to post
Kappes Buur Posted December 16, 2017 Something like this, for example #include "zcommon.acs" script 1 OPEN { // int ThingCount (int type, int tid); While (ThingCount(T_SHOTGUY, 10) > 0) Delay(35); Pillar_Open (1, 8, 60, 100); } https://zdoom.org/wiki/ThingCount 0 Share this post Link to post