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Jaws In Space

Bloody Rust 3 (2 slots available)

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Hello Everyone! and welcome to Bloody Rust 3.

 

DL5zuedWkAA7BE2.png

This project is the 3rd installment of the annual Bloody Rust series. Like last time the project goal here is to make a 6 map wad with the theme of an old , rusting, tech environment. Maps are to be made for Boom compatibility or lower. Custom midis for this project will be provided by Alfonzo once each map has been completed. There will be no reserving of specific map slots, just mention if you want to make a map & I'll mark you down in the thread. The map order will be determined once all 6 maps have been accepted.

 

Bloody Rust 3 resources

Current mappers & maps:

-A7MAD - Hydrogen Leak

-Jaws In Space - Lithosphere

 

-Crunchynut44 - WIP

-Gunsmith - WIP

-nxGangGirl - WIP
-Obsidian - WIP

-Uni - WIP

 

-Gothic - reserve

 

midi tracks
Title - Bloody Rust 2 Title by Alfonzo
Inter - Transition by Bucket
Story - If I Lose Again by KevinHEZ

There are several Custom / Altered enemies included for you to use
-Demon Replacement - Much faster & now fires a projectile (The Spectre remains unchanged)
-Baron Replacement - The Hellion from Realm667, an Arch-Vile that doesn't resurrect monsters.
-Cyberdemon Replacement - Now the Cybruiser from Realm667
-SS Nazi - Auto Shotgun Guy from Realm667, drops a standard shotgun

*The Pistol Guy & Shotgun guy have been swapped to account for the hard coded ammo drops. Likewise the Clip & the Shotgun have been swapped.

The custom textures were taken from the following resources.
-5th Episode
-Anachronox

-Darkening E2
-Duke Nukem
-Monster Hunter LTD
-Too Much Brown

-Mutiny
The custom sky was made by Eradrop

Edited by Jaws In Space

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If no one else would be interested, I could probably make something for this small project.

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Looking forward to composing, this time with a bit of a head start! If you have an idea of what you'd like the music for your level to sound similar to or inspired by, hit me up. Otherwise I'll happily wing it in the direction I was headed with BR2.

 

Good luck, all!

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I think this is quite interesting, so I'd like to make a map too!

UPD: Wow, these textures are amazing!!

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Okay everybody that's enough mappers signed up for the project to fill all 6 map slots. In fact that's actually one mapper too many, though no one needs to worry about that issue. If everyone who signed up manages to submit a good enough map I'll just pull my own for another time.

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2 minutes ago, Gothic said:

I'm sorry, I didn't notice there were already 6 mappers, so sign me out.

No worries, I just didn't manage to get online in time to close submission before you made a post. If anyone happens to drop out I'll let you know first.

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Is it okay to share WIP screenshots in the "Post your Doom picture thread"? Just wondering.

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On 12/21/2017 at 9:42 PM, Jaws In Space said:

The custom textures were taken from the following resources.

-5th Episode
-Anachronox
-Duke Nukem
-Monster Hunter LTD
-Too Much Brown

-Mutiny
The custom sky was made by Eradrop

You also have textures from Darkening E2 in there.

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Still have a lot of things to do, not nearly close to finish.

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Wait, Bloody Rust 3? Did Bloody Rust 2 get released while I was not looking? I remember it being announced, but the last time I checked, it was still work in progress.

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Hey guys I'm setting a deadline for July 1st on map submissions. Map slots will be reopened to new mappers at that time if not all 6 maps are filled.

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I made a relatively short map , but here :

hydrogenleak.zip

Name: HydrogenLeak

No implemented difficulty 

boom compatible and requires the blood rust resource

screenshot:

doom84.png.f1391a0f4cc62b7d04a310db21118d72.png

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Posted (edited)
On 6/5/2018 at 7:38 PM, A7MAD said:

I made a relatively short map , but here :

Well I had fun with this map. It's short, but action packed.

 

Spoiler

I do have a few complaints about the map I'd like to see addressed. The biggest issue is some ugly texture transitions scattered throughout the map, just a few are seen in the screenshots below. I'd suggest placing one of the several support textures at these transitions. Or for the transitions as seen in the 1st screenshot, just keep the same textures as the surrounding ones.

 

Besides the texturing problems the only other suggestion I have is to add one additional monster ambush right before the exit, perhaps by having a key door or switch to get into the exit.

DfYI9CP.png

 

TpBRN2b.png

aXnDjkz.png

 

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Did this actually happen? Because I never knew the series existed so I was gonna play all episodes like a little marathon.

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^Nice^

 

Updated my map:

hydrogenleak.zip

-Fixed a few misalignments

-implemented difficulty setting ( slighty) , there will be more to this in the next update

-Fixed some ugly transitions (some)

-Added an extra small little room the player has to go through

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