94's the best style Posted December 22, 2017 (edited) Spoiler New Thread, everything should go there: https://www.doomworld.com/forum/topic/111083-knightmare4800-hell-knights-rc1-available/ Latest Alpha: Megablast's fixed acs version (June 5th) https://mega.nz/#!SG5iiAYK!6TcHwLZaW6x9algH4KmKRZubEWwMCw0zsO09isvC0No So, somebody had to take the torch and save this community project. A Community Megawad, but each map is one *continuous room containing at least 150(One Hundred and Fifty) Hell Knights, and 1(One) Megasphere. Project leaders @94's the best style and @therektafire REQUIREMENTS: At least 150 Hell Knights. The player receiving the Megasphere must be part of normal gameplay. Interpret that how you will. The area the player can access must be one continuous area. BUT THMG 94's the best style, WHAT THE HELL DOES "ONE CONTINUOUS AREA" MEAN? ACCEPTED: Scenery that the player cannot access (but which can have monsters and shootable switches in it) Monster Closets Setting monsters to ambush so all 150 hellknights aren't all set off as soon as the player fires a pistol shot 3D spaces Creating the illusion of one open space with portals and invisible teleporters is allowed. Areas only accessible with lifts! In lieu of doors, these are the next best thing, so if you want to make keys part of your map, this is the way to go! NOT ACCEPTED: No doors of any kind. If it'd divide your map into two rooms, it's not allowed. No small tunnels around doors to technically make it "one room". What monsters can I use? Now, monsters that aren't Hell Knights are allowed, but remember to hit (or go over) the 150 knight threshold. The ones that are allowed are as follows: All vanilla doom monsters plus these knight variants Realm 667's Belphegor (Mean and dark, agressive.) Realm 667's Cyber Baron (The circumstances that led to birth of these things are better left to imagination, fires rockets and throws green projectiles) Realm667's Hell Warrior (Attacks with his thrown projectiles, attacks with his shield's projectiles, what a pain.) Realm 667's Hierophant (This floating Christmas ornament casts all kinds of debuff on you on top of killing you, great.) Realm667's Squire (Is to knight what knight is to baron, half health, a bit weaker attack.) The two custom weapons are included in an easy to use package with ready DoomEd and weapon slot numbers: 48k weapons.zip Double grenade launcher (DGL in console) Essentially super shotgun to rocket launcher's shotgun, close range, slower fire rate, high damage, uses two... you know the drill, just don't try to hit flying enemies with it... Railgun (It penetrates rows of enemies, making it optimal for weakening those pesky royal hordes that are waiting in line to claw at you.) Preferred, but Not Required, Map Format:GZDoom, UDMF ( The hud will need this to work.) ) We will discuss about secrets later. Reveal hidden contents At the time I started this project, I had literally no idea how to work MAPINFO for GZDoom features. I do now, so we're under a lot less restrictions than we were originally. Any map format is accepted. THEME: Ideally, every map will have a different theme, meaning that I'd prefer that there'd only be one map of each theme. However, that is more than a bit limiting and could drive away potential mappers, so as such I'll allow maps with similar themes, so long as they do something to differentiate themselves from the other maps using the same base. Reveal hidden contents Theme: Every map must have a different "theme." This means there can only be one Techbase map, one Hell map, one Ice map, one Duke3D map, one Shadow Warrior map, etc. As such, no texture pack is off limits, just make sure to remove as many unused textures as you possibly can. Preferably, the ideal is that each map actually makes use of its theme (such as an ice/winter themed level making use of low friction floors), so try to pick one that you can think of interesting things to do with. THEME LIMITS: Custom music is allowed, so long as you're not violating any copyrights. Any texture pack is allowed, but make sure you remove unused textures. Custom sounds are allowed. Scripting is allowed. Custom actors are allowed. I'm sure I've forgotten something, so just ask in the thread if it isn't clear. SUBMISSION FORMAT: Please, in a .wad file, include in a .wad file named in the following format: Reveal hidden contents The format will have your filenames looking like this: TGMAP01 This entails: The first and last letters of your forum name/the name you wish to be credited by MAPXX, with XX being the two digit number of the map you're making (e.g. if I made two maps, the 2nd would be TGMAP02) Your map, with its mapname set to the format mentioned above All custom files used your name in a credits file inside the .wad Please,Please, PLEASE, make sure that your wad can run on its own without issue. All .wads will be compiled into a .pk3 for the release. OTHER RULES: 1 map per person is the goal, but collaboration is absolutely accepted and encouraged. Any and ALL skill levels are accepted. The only quality that matters is how good your map is. All maps must be completable from a pistol start Any texture pack is acceptable, just make sure you remove unused textures. These rules aren't set in stone! If you have a particularly good idea, they can be bent. Have fun! This is by no means a "serious" project, so if you want to do something absurd, go for it. DEADLINE: RELEASE AT 5th of MAY! (Unless I hear from hub, but I won't move deadline much anymore, it's the time to get done with this!) Application: To apply, just reply with which mapslot you'd like to fill mapslots are no longer relevant, your name, and the theme you'd like to take, along with your map format if it isn't GZDoom UDMF. MAPPERS: (IF YOU'RE A WIMP AND DON'T WANT TO DO IT ANYMORE, THEN PLEASE TELL US IN THIS THREAD Names with X mean confirmed to keep mapping. *C* means completed a map. D means that 94 has made a demo recording of this map.) *C* @Major Arlene-Giger- Hellsing http://www.moddb.com/games/doom-ii/downloads/harkonnen *C* D @Voltcom9-Wolf3D https://www.dropbox.com/s/3151ze9w709obv5/HKmadness.wad?dl=0 X@UAC-Janitor-Knee Deep in the Dead https://www.doomworld.com/applications/core/interface/file/attachment.php?id=24710 X@AleksB-Moonbase *C*@Myst.Haruko- Virtual Reality https://www.doomworld.com/applications/core/interface/file/attachment.php?id=30301 X@THMG-Swamp X@grommile- Blood Processing X@Nevander-TBD X@muumi- Train *C*@Big Ol Billy-Floating Mayan Temple https://www.dropbox.com/s/f3k1tnukp3jskth/initiation v9 distro.wad?dl=1 X@danielhday-Duke3D *C*@Plusw- Starship https://www.dropbox.com/s/sfd4womo6efjt59/PSMAP14.wad?dl=1 *C*@Pegleg- Flesh,Blood, and Bone https://www.dropbox.com/s/i1ci6edzxecqyss/hkbones_v3.wad?dl=1 *C*@Empyre-Tower https://www.doomworld.com/applications/core/interface/file/attachment.php?id=38059 *C*Shadow Hog-Lights Out https://dl.dropbox.com/s/9funpf44e86vynq/LightsOut.pk3 *C*@94's the best style- Boss battle *C*@DerFurer'sFace-Zeppelin https://drive.google.com/file/d/1mlhPfKQZp7sfr9rfhH-LbZJL1RP7NxPm/view?usp=sharing *C* D @riderr3- Library http://www.mediafire.com/file/0ncgj1rcyw9f7c6/ashelves.zip X@Spie812 - Icon of Sin *C*@Bushpig2dope-Minecraft https://www.mediafire.com/file/x7ywlh28d0ef8si/HellKnightCraft.wad/file @Sayok6- Plutonia- Boom format *C*@Worm318- Bricks and meta lhttps://drive.google.com/open?id=1Rd6gYSbDiEtc-BKcQzZ2sOWaAtbsqh4C X@therektafire- earth techbase at night *C*@DeXiaZ- Red hell sky and stuff https://goo.gl/GBbvKx X@Stripey- Good old Maze *C*@Rolpa- Execution https://drive.google.com/open?id=1jBXe5sqYkRYuIl8mgah7mO6AzsTp9Bgz *C*@DanielAlexander- Cathedral https://www.doomworld.com/applications/core/interface/file/attachment.php?id=25572 *C*@Capellan- Vines https://drive.google.com/open?id=1vkiOoHPagRS7zvAkhrFBOqhKAtIoNrx5 *C*@DMphobos-prison https://www.doomworld.com/applications/core/interface/file/attachment.php?id=35813 People that fell to Knights @NaZa @Percival232 "a marble theme with wood and shit" @bonnie @Frades-unknown @Eris Falling- Fabulous Rainbow Void In Space @bioshockfan90- Hell @Quantum Dranger-Tank @SGS Man-Industrial CO-OP SUPPORT IS MANDATORY. Deathmatch support is up to the author of the map, but if you do plan on including deathmatch, a separate .wad will be required, for a separate Deathmatch release. Modifying your map for deathmatch is acceptable. ps. the original thread: Edited January 4, 2020 by 94's the best style 7 Share this post Link to post
94's the best style Posted December 22, 2017 Note that I had problems with editing the contents of spoiler boxes, so those are still from the OG post in the old thread. 0 Share this post Link to post
Misty Posted December 22, 2017 Alright, I guess I won't cancel my map for this project. Theme is still the same as in old thread. 2 Share this post Link to post
Major Arlene Posted December 22, 2017 Woo! Glad this project is still going. Thank you @therektafire and @94's the best style for stepping up and leading the project. 6 Share this post Link to post
Major Arlene Posted December 22, 2017 BTW, my theme is now Hellsing if you would like to change it on the OP for less confusion. 1 Share this post Link to post
riderr3 Posted December 22, 2017 (edited) Nice. Don't forget to post links to completed wads in first post (near profile names). Some authors already done in old thread. P.S. Copy-pasted from old thread Quote Download link http://www.mediafire.com/file/0ncgj1rcyw9f7c6/ashelves.zip "Shelves of anxiety" by riderr3 For 4800 Hell Knights Community Project. Advanced engine needed: Boom Music: Sorcerer's Apprentice.mid Single Player: Designed for Cooperative: Yes Deathmatch: No Difficulty Settings: Yes Build Time: 9 days Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy Tested With: PrBoom-Plus 2.5.1.4 Additional Credits to: gtsgreece for skybox, David G for new book shelves Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Edited December 26, 2017 by riderr3 0 Share this post Link to post
Misty Posted December 22, 2017 My progress so far, this only the start of new area 7 Share this post Link to post
Spie812 Posted December 22, 2017 (edited) Oh hai there I'm still around. Once I'm done with my current map, I'll probably try to do another one since I don't want to be the guy who made a random Icon of Sin map. It made sense when this was just going to be a standard 32 map set, but I have no idea what its place would be in however the maps are going to be strung together now. Anyway, I'll think about that more when I've finished what I'm already working on. (also, I have no idea how this will meet the HK requirement, I'll just spawn "a lot" and leave it at that) 0 Share this post Link to post
94's the best style Posted December 22, 2017 6 minutes ago, Spie812 said: Oh hai there I'm still around. Once I'm done with my current map, I'll probably try to do another one since I don't want to be the guy who made a random Icon of Sin map. It made sense when this was just going to be a standard 32 map set, but I have no idea what its place would be in however the maps are going to be strung together now. Anyway, I'll think about that more when I've finished what I'm already working on. (also, I have no idea how this will meet the HK requirement, I'll just spawn "a lot" and leave it at that) Gloomy, I like it. We can arrange you map as a boss of one of the "episodes" or however they will be arranged, though I like the episode idea myself. 0 Share this post Link to post
Worm318 Posted December 22, 2017 Hello, I would like to join. My theme would be bricks and metal 0 Share this post Link to post
Big Ol Billy Posted December 22, 2017 Congrats to the new project leaders for keeping this interesting project going. Confirming that I'll still be doing my floating Mayan temple map. 1 Share this post Link to post
Empyre Posted December 22, 2017 I think the OP should have a link to the old thread, for continuity's sake. 0 Share this post Link to post
riderr3 Posted December 22, 2017 1 hour ago, Myst.Haruko said: My progress so far, this only the start of new area Someday I should make some maps like this. Cause most of my maps is classic Doom2/Plutonia style and I very stick to them. 0 Share this post Link to post
Misty Posted December 22, 2017 Grab Ancient Aliens texture pack and you can do plutonia style map in nice palette and good looking textures. 0 Share this post Link to post
Major Arlene Posted December 23, 2017 (edited) Yay progress maybe wow this looks super dark in the screenies but it looks a little better than this in-game- I promise :P 0 Share this post Link to post
THMG Posted December 23, 2017 Thank you for taking control of this. Put me down as a maybe for actually completing my map. 3 Share this post Link to post
therektafire Posted December 23, 2017 Well i guess now that I am one of the project leaders that basically means I need to make a map :D So I started one earlier, the theme is "earth techbase at night" :) 0 Share this post Link to post
Nevander Posted December 23, 2017 I'm hesitant to continue working on my map for this, given how not one community project I've participated in has ever reached completion and release. Kind of a shitty situation to be in. I don't know what to do, I might wait and give it some time to see if it's actually coming together before dedicating myself to it. 1 Share this post Link to post
stonedbaroness Posted December 23, 2017 why hasnt my map been added to the list I got a beta out in the previous thread a little bit ago 0 Share this post Link to post
94's the best style Posted December 23, 2017 3 hours ago, UAC-Janitor said: why hasnt my map been added to the list I got a beta out in the previous thread a little bit ago I just overlooked it, but that's what reminding is for, right? Btw, didn't you mention that your map was ready, or almost ready? 0 Share this post Link to post
stonedbaroness Posted December 23, 2017 4 hours ago, 94's the best style said: I just overlooked it, but that's what reminding is for, right? Btw, didn't you mention that your map was ready, or almost ready? The new version? Quite so. Still hard, but the BFG balances the odds now. I'm going to fix it continuously and maybe remove more enemies until I think its beatable and a joyful level 0 Share this post Link to post
Plusw Posted December 24, 2017 Been busy with holiday stuff so I haven't had a chance to post in this new thread. Just wanted to say that as stated in the previous thread my theme is "starship" and yes, I'm still planning on mapping for this. I'll be posting more screens soon, probably after Christmas. 0 Share this post Link to post
Pegleg Posted December 24, 2017 Yes, thank you @therektafire and @94's the best style for stepping up to ensure that this project didn't die. I am interested to see how it ends up and am still planning to make my "flesh, blood, and bone" map. One question: in the OP, it says that 2 customs weapons will be revealed soon but later states that no custom weapons are allowed. I know this was a point of contention previously, so which is it? 1 Share this post Link to post
94's the best style Posted December 25, 2017 14 hours ago, Pegleg said: Yes, thank you @therektafire and @94's the best style for stepping up to ensure that this project didn't die. I am interested to see how it ends up and am still planning to make my "flesh, blood, and bone" map. One question: in the OP, it says that 2 customs weapons will be revealed soon but later states that no custom weapons are allowed. I know this was a point of contention previously, so which is it? Oh, I must have overlooked some of the old post, yeah, I'm trying to find good railgun and grenade-or-other-explosive launcher because vanilla crowd control options are lacking, if you have any suggestions for these weapons, be free to link them in this thread. 1 Share this post Link to post
Dexiaz Posted December 25, 2017 The really early alpha of my map for this project: Final version will looks like this in common, but...better, I suppose. And with hellknights 4 Share this post Link to post
Walter confetti Posted December 25, 2017 Wow, this project had already changed leader after what... neither a month on developing? That's... quite an achviement. Over salty jokes, from pics this thing looks nice. Good luck with the project! 1 Share this post Link to post
94's the best style Posted December 26, 2017 Ok guys (and gals), I have chosen the chosen ones, aka the two weapons that will be included. A railgun and a double barreled grenade launcher. This wad includes them both with proper DoomEd numbers and weapon slots (6 and 5 respectively, based on the ammo they use.) 48k weapons.zip 2 Share this post Link to post
riderr3 Posted December 26, 2017 (edited) @Major Arlene @Spie812 If you want make screenshots brighter, open the console and type: png_gamma 2 2 Share this post Link to post