Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

How to add TID?

Recommended Posts

Hey everyone, firstly sorry for this, but I'm new in scripting. I want to do that after I killed an enemy, it drop a key (red,blue skull or key it doesn't matter ). I already read ideas like: ,,Thing_SpawnNoFog(5, 85, 0);" but for this i need to add a TID for the enemy if I know well. But I don't know how! I'm creating in (GZ)Doom Builder-Zdoom:Doom2(Hexen Format).  I already read some pages but nothing, The closest one was ,,Right click on the thing and in the actions menu I can give a TID but I can't find it.

Please help me, if some one can, please do a step by step! 

Share this post

Link to post

It's not that difficult.

First place the player, some ammo and weapon, then place a spawnspot, for example type 9013, and give it a TID. Here that thing in the middle.




Then edit the monster and attach an action to it, here to spawn a red key at spawnspot 101




Shooting the monster will spawn the key.


Consult the ZDoom WIKI 




Or, instead of attaching a single action to the monster, you could attach a script, action 80, so that more than one action can be performed.


Edited by Kappes Buur

Share this post

Link to post

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now