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[ZScript problem],How to make things spawn when A_VileAttack finishes?

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Seems like it went unnoticed.

I cannot get things to spawn when the arch-vile deals damage.

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Spawn it from the states of a custom actor that would be placed onto the target via A_VileTarget before or at the same time as A_VileAttack is performed.

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Need more information. Which actor must spawn? Where this actor must spawn? Is it related to the player or the Arch-Vile?

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