Joe Todd Posted September 6, 2002 Does anyone know how to find those two super secret levels (Maps 33 and 34) of Memento Mori 2? I can't figure out. Anyone who knows how to reach them, please tell me by posting. 0 Share this post Link to post
NiGHTMARE Posted September 6, 2002 Start your game with 'doom2 -file mm2.wad mm2info.dat' ('doom2' can of course be a port of your choice). The first super-secret level will be map01, the second will be map02. Be warned that both these maps are exceedingly crap ;) BTW, just so you know for the future, the questions forum would probably be a more appropriate place for this kind of post (seeing as it is a question and everything ;) ). 0 Share this post Link to post
Joe Todd Posted September 6, 2002 I can't find mm2info.dat in the zip. Where is it? 0 Share this post Link to post
NiGHTMARE Posted September 6, 2002 ftp://ftp.tic.de/MementoMori2/mm2info.zip 0 Share this post Link to post
myk Posted September 6, 2002 Joe Todd said:I can't find mm2info.dat in the zip. Where is it? Probably in another ZIP in the MM directory at the archives. Use http://doomsearch.com/ to find the MM stuff if you don't already know exactly where it is (the themes dir, actually.) 0 Share this post Link to post
Joe Todd Posted September 6, 2002 Searched the directory and still having trouble finding it. Please tell me what ZIP file it's in. 0 Share this post Link to post
NiGHTMARE Posted September 6, 2002 Don't you think a zip with the same name as the dat file might just be the one with it in? ;) 0 Share this post Link to post
myk Posted September 6, 2002 Hmm, the TiC site.. that reminds me I wanted to look over their old reviews (out of curiosity.) 0 Share this post Link to post
Epyo Posted September 7, 2002 not much of a secret level if you have to download something else to play it... :( 0 Share this post Link to post
Volte Posted September 7, 2002 Heh. It's the MM2INFO pack; I downloaded that when I got MM2. I figured out the secret level by chance when I opened up MM2INFO.DAT in a hex editor by accident and noticed the 'PWAD' header. I was so proud. :D The first level sucks, but the second isn't that bad. Also, you may need to rename .dat to .wad for some ports, I don't know. 0 Share this post Link to post
Volte Posted September 7, 2002 Heh, I just opened it in DeePSea and realized how they got it to work the way they did; all the texts and pictures for the DAT are actually standard Doom lumps. The descriptions are all readable from within Wintex or DeePSea. Neat idea. :) 0 Share this post Link to post
myk Posted September 7, 2002 VolteFace, yeah, doom doesn't need the wad file extension, any may be used (or none, or many, I bet.) And DATs are being used in some other instances, like legacy, and XWE takes it by default as an editing file type (which I personally disabled, as it's hardly ever used and many other files use that extension which I sometimes need to open with notepad or something.) 0 Share this post Link to post
Joe Todd Posted September 7, 2002 Now how do I load the dat file? I tried using -file, but Level 1 is still the same. 0 Share this post Link to post
myk Posted September 7, 2002 Joe, make sure you place the DAT after mm2.wad in the command line, or else the two maps will be overwritten by MM2's normal map01 and map02. -file mm2.wad mm2info.dat (not the other way around.) 0 Share this post Link to post
Joe Todd Posted September 7, 2002 myk said:Joe, make sure you place the DAT after mm2.wad in the command line, or else the two maps will be overwritten by MM2's normal map01 and map02. -file mm2.wad mm2info.dat (not the other way around.) I am using Boom, and it still won't work. I type boom -file mm2.wad mm2info.dat. I've also tried normal Doom with doom2 -file mm2.wad mm2info.dat. Why isn't it working? 0 Share this post Link to post
Volte Posted September 7, 2002 Rename mm2info.dat to mm2info.wad and then try it. 0 Share this post Link to post
Kid Airbag Posted September 7, 2002 NiGHTMARE said:Be warned that both these maps are exceedingly crap ;)Denis Moeller's one isn't too awful. But the one after that....WTF, it's like not even finished. 0 Share this post Link to post
myk Posted September 7, 2002 VolteFace said:Rename mm2info.dat to mm2info.wad and then try it. That's right... what I said above about WAD extensions in doom/doom2 is WRONG. 0 Share this post Link to post
Joe Todd Posted September 7, 2002 I typed boom -file mm2info.wad (didn't include mm2.wad, that is not needed), and when I loaded, I got an error stating "R_TextureNumForName: AWEVIL1 not found." Please tell me what I did wrong and how to fix it. 0 Share this post Link to post
myk Posted September 7, 2002 Joe Todd said:I typed boom -file mm2info.wad (didn't include mm2.wad, that is not needed), and when I loaded, I got an error stating "R_TextureNumForName: AWEVIL1 not found." Please tell me what I did wrong and how to fix it. It does indeed need mm2.wad, since the new maps use MM2 textures, so they call for info that's found in the WAD. 0 Share this post Link to post
Searcher Posted September 8, 2002 VolteFace said:Rename mm2info.dat to mm2info.wad and then try it. This is right. Then be sure to load both wads to play or watch the LMPs that you can download for it. 0 Share this post Link to post