PeterMoro Posted December 30, 2017 I've switched from DoomBuilder to GZDoom builder and it's a step up but there's one thing that really bugs me - visual mode isn't the same hi-def quality as Doom Builder : ( Anyone know a way to change this, a plugin perhaps? Thanx 0 Share this post Link to post
Kappes Buur Posted January 1, 2018 Could you describe more exactly what the difference is? Or, better yet, provide screenshots? 1 Share this post Link to post
PeterMoro Posted January 2, 2018 (edited) Thanks for the reply! The first screenshot is Doombuilder, the 2nd is GZDoom builder. As you can see GZdb is a little blurrier and not as clear, especially when looking at details. Not such a big deal but not so great when you build maps all the time it gets real noticeable and frustrating. I thought maybe there's an easy fix? GZdb is a much lower def than DB. Actually these screenshots don't really do my point justice, but...oh well. 1 Share this post Link to post
Misty Posted January 2, 2018 Have you tried Doom Builder X? It's same as Doom Builder 2, but with bugfixes and some added new features. 0 Share this post Link to post
PeterMoro Posted January 2, 2018 Yes! and it's great but I prefer the features of GZDoom builder, the only thing that bugs me is the resolution in visual mode. I think I'll just have to get over it. 0 Share this post Link to post
leodoom85 Posted January 2, 2018 Ah.......you have the visual mode with a bilinear/trilinear filter. I think that you can disable that in the options. 2 Share this post Link to post
leodoom85 Posted January 2, 2018 There's the option where you can find it...... 1 Share this post Link to post
PeterMoro Posted January 2, 2018 Thanks for the screenshot, had trouble finding it exactly. Well i changed the settings and sadly it didn't seem to make much difference. First shot is Doombuilder. I copied the setting to your screenshot. Maybe this is as high a def as GZDoom builder goes? 0 Share this post Link to post
Misty Posted January 2, 2018 You can try ask it in zdoom forum or discord about it. Maybe they could provide small update on it and this small problem would begone. Well, I use gzdoom builder two years already and I notice this now, in this thread, heh. 0 Share this post Link to post
PeterMoro Posted January 2, 2018 LOL thanx. I guess it's really noticeable to me because i switch between DB and GZDB often. I'll ask the folks at Zdoom forum. 0 Share this post Link to post
Wereknight Posted January 2, 2018 34 minutes ago, Ke-Sula said: As you can see GZdb is a little blurrier and not as clear because of texture filtering, maybe? I use GZDB, it shows pixels as it should, without blurring them. 'cause I turned filtering off. 0 Share this post Link to post
Doomkid Posted January 2, 2018 This is so strange, my GZDB has the nice crispy pixel look rather than the blurry look. I thought about taking a screenshot but my settings are identical to leodoom's. 0 Share this post Link to post
PeterMoro Posted January 2, 2018 SOLVED!! It was the antisotropic filtering, it was set to 16x and i changed it to none. Now GZDB is crisp and clear like DB (first screenshot). Whew! Thanx for your input everyone. Happy mapping days ahead : ) 4 Share this post Link to post
Misty Posted January 2, 2018 Nice to know that your problem got solved ;) 0 Share this post Link to post
boris Posted January 2, 2018 39 minutes ago, Ke-Sula said: SOLVED!! It was the antisotropic filtering, it was set to 16x and i changed it to none. Now GZDB is crisp and clear like DB (first screenshot). This cannot be right. The screenshots clearly show the enabled bilinear filter, that's not what the anisotropic filter does. In the shots you posted you'd probably barely see the effect of the anisotropic filter. https://en.wikipedia.org/wiki/Bilinear_filtering https://en.wikipedia.org/wiki/Anisotropic_filtering 0 Share this post Link to post
PeterMoro Posted January 2, 2018 ??? Well i don't know the details but that's what made the difference. Not perfectly sure what antisotropic filtering does but when i reduced it to zero the graphics became as crisp as DB. I double-checked that that was the problem before i posted the screen shots. Wasn't any of the other available settings. 0 Share this post Link to post
VanaheimRanger Posted March 4, 2018 (edited) On 1/2/2018 at 4:54 AM, boris said: This cannot be right. The screenshots clearly show the enabled bilinear filter, that's not what the anisotropic filter does. In the shots you posted you'd probably barely see the effect of the anisotropic filter. https://en.wikipedia.org/wiki/Bilinear_filtering https://en.wikipedia.org/wiki/Anisotropic_filtering I was having the same issue, turning Anisotropic filtering to 0 fixed it for me as well. Now, to figure out why mine doesn't higlight surfaces when I have the cursor on them... 0 Share this post Link to post
boris Posted March 4, 2018 You can toggle highlighting by pressing the (by default) H key. 2 Share this post Link to post
Koko Ricky Posted September 26, 2018 I wanted to add that turning off filtering on GZDoom Builder, at least on my machine, did not switch the 3D view to nearest neighbor rendering. I much prefer this because it's difficult to do precision texture alignment when it's a blurry mess. 0 Share this post Link to post