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Gunsmith

[Map] Memory Maze

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A small level I've been working on for a few months. I tried to make it somewhat non-linear but it's still simple and boring...

It's supposed to be Boom-compatible, but I only tested it in GZDoom. No jumping/crouching!

Ok, here's the map.

Screenshot_Doom_20171231_224611.png

Screenshot_Doom_20180101_174355.png

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I like the minimalistic desing and texturing. These browns and grays work together really well.

 

But I think you forgot to place some health items on the map.

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I quite enjoyed this. A few comments:

 

- There seem to be some monster block lines (behind the red door, also where the 2 HKs are nearby) that make cheesing those encounters very easy.

- I think you need to be able to get at the SSG more or less as soon as you find it. Due to the non-linearity of the map, you can encounter a lot of enemies that really need more than just a SG or CG.

- You can fall into some pits without being able to get back out.

- The lack of health forced me into a very boring playstyle. A few more Stimpacks dotted around the map would be good. Again, due to the non-linearity you can't guarantee that people will go in a "health friendly" route, so you need to allow for that.

 

I also beat Map 2 very easily!

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11 hours ago, Degree23 said:

I also beat Map 2 very easily!

I can't believe that...

Quote

A few more Stimpacks dotted around the map would be good.

Thanks for the tip!

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