Gunsmith Posted January 1, 2018 A small level I've been working on for a few months. I tried to make it somewhat non-linear but it's still simple and boring... It's supposed to be Boom-compatible, but I only tested it in GZDoom. No jumping/crouching! Ok, here's the map. 0 Share this post Link to post
mgr_inz_rafal Posted January 1, 2018 I like the minimalistic desing and texturing. These browns and grays work together really well. But I think you forgot to place some health items on the map. 1 Share this post Link to post
Degree23 Posted January 1, 2018 I quite enjoyed this. A few comments: - There seem to be some monster block lines (behind the red door, also where the 2 HKs are nearby) that make cheesing those encounters very easy. - I think you need to be able to get at the SSG more or less as soon as you find it. Due to the non-linearity of the map, you can encounter a lot of enemies that really need more than just a SG or CG. - You can fall into some pits without being able to get back out. - The lack of health forced me into a very boring playstyle. A few more Stimpacks dotted around the map would be good. Again, due to the non-linearity you can't guarantee that people will go in a "health friendly" route, so you need to allow for that. I also beat Map 2 very easily! 1 Share this post Link to post
Gunsmith Posted January 2, 2018 11 hours ago, Degree23 said: I also beat Map 2 very easily! I can't believe that... Quote A few more Stimpacks dotted around the map would be good. Thanks for the tip! 0 Share this post Link to post