Suitepee Posted April 22, 2019 https://www.twitch.tv/videos/414974577 Playtested a 4-map WIP of this LAST in the livestream. The 4 maps were pretty good on a whole, with a variety of usage from the cc4-tex library. Perhaps this time a full megawad will be completed by the author! 1 Share this post Link to post
NaZa Posted June 7, 2020 Looking through the window... as if to check whether this is dead. (Spoiler alert: it isn't. MAP06 is nearing completion!) 8 Share this post Link to post
NaZa Posted December 13, 2020 (edited) Probably my last post on this site in a while. Will comment no further on the subject, will not respond to further questions on the subject, but I feel like I owe at least the public release of this, so I do unveil it to the public: MAP01 - MAP04 pretty much finished, barring an awkward bug on MAP04 which renders the surprise pinky trap after the yellow key completely underwhelming. MAP05 started... well, if one can call that a start. I did put an exit so you can carry over to 6. MAP06 half finished. It's somewhat completable but not fully realized. Lacks an exit but you can get all the keys I planned on it. Enjoy. Palette from Cereal Killer. Category 1, blind. Full vanilla, tested in Choco. misju.zip Edited December 13, 2020 by NaZa 3 Share this post Link to post
Pechudin Posted December 13, 2020 On 1/2/2018 at 11:47 AM, NaZa said: It won't be a very difficult WAD, kinda Hell Revealed tier. > HR > Not difficult > okay (This is a joke, I understand not all maps are for everyone) 0 Share this post Link to post
NaZa Posted December 14, 2020 (edited) 21 hours ago, Pechudin said: > HR > Not difficult > okay (This is a joke, I understand not all maps are for everyone) Some Doomers can have an easy time with Hell Revealed. It all comes with skill. (Until MAP23. That's where it devolves into luck.) To me, it's not too difficult simply because it's my favorite wad. It has that something which some newer wads lack. Yes, another post, because I fixed some glaring things with the compilation and gave it a "finishing" touch, after all. Nothing much changed. I just added CWILVs, an armor to MAP03, fixed dehacked map names, added a closing text and a few impassable lines after finding out a visplane overflow is indeed possible on MAP06 in an extremely unnoticeable site, but it's better to be safe than sorry. Most importantly, added an exit on MAP06 after the map becomes quite unfinished at the yellow door. EDIT - HOTFIX INCLUDED: MAP06 remained unfinishable for myself forgetting to playtest it, so I hotfixed that and included a newer version of the title midi. Deleted the link for the previous version. Link to "hotfix" deleted - see below Edited December 14, 2020 by NaZa : Nicer wording. 1 Share this post Link to post
NaZa Posted December 14, 2020 Apologies, yet another hotfix. Cacodemons on MAP06 started above ground, rendering the boxed-in trap quite useless. Also, couldn't be completed in Choco Doom because of a lineaction blocking the exit linedef. Dummy me. misju2.zip 1 Share this post Link to post
Noiser Posted December 14, 2020 (edited) That looks amazing! I was not able to understand if you intend to finish it or not, but I will definitely play and keep an eye on future updates Edited December 14, 2020 by Noiser 1 Share this post Link to post
Suitepee Posted December 14, 2020 https://www.twitch.tv/videos/837559873 Here's my playthrough (everything after is a mapping stream, feel free to ignore that) of the updated version of this wad (prior to the Cacodemon map 6 fix). 2 Share this post Link to post
Biodegradable Posted December 15, 2020 (edited) Really enjoyed what's available so far, NaZa. Fun combat, dastardly traps, cool simplistic map designs and I like the subtle colour palette adjustment to it. I'd love to see it in a more finished state should you decide to make a couple more maps to cap it off. Also, best of luck/enjoy whatever it is you get up to during what will hopefully not be too long a break from the community. We'll see you when you get back, fam. :^) Edited December 16, 2020 by Biodegradable 2 Share this post Link to post
NaZa Posted December 15, 2020 Thanks for the comments, guys. It turns out I had linked the wrong zip up there, as I did in fact update the WAD itself but not the ZIP file. Therefore, here's the "final" version, misju3.zip which actually contains misjudb3.wad with the various MAP06 fixes. 2 Share this post Link to post