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Floating text labels with GZDoomBuilder, how?

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I was wondering how this is done. I'm working on a puzzle section for my level and I want a floating text label that explains what a specific button does.


Quick mock-up I made with photoshop:



I'm well known with ACS and have some minor Decorate knowledge

Edited by DoomeDx

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I tried that and it was not very appealing. It also seems unnatural because its fixed and doesnt rotate along with the player.


Ive seen a WAD that had floating labels. I just forgot which one it was. But I know it's possible

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You could create a new actor in DECORATE without gravity and have its only sprite be the words as a sprite. Then with ACS, remove the thing when a condition is fulfilled.

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