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Texture offset different in Glboomplus

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I've been testing a map in zdoom, choco-renderlimits, prboom+ and glboom+ and just noticed this visual difference. It only appears to occur in glboom+ (version used).

In the image the top view is prboom+ and the bottom glboom+, games launched from GZdoombuilder. I wouldn't expect the handling of unpegged textures to differ, there's probably a work around but if anyone has an explanation I'd like to hear it.




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I think I've seen this before. I guess the ceiling is F_SKY1 and you're using the lower unpegged flag? And also maybe there is a change in the ceiling height at that spot?

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