Why do you use the editors that you use?

Started off with - 1997 - 2006

 

  • Wadauthor 
  • Wintex
  • XWE (around 2000)
  • Goldwave (Still use)

2006 onwards -

 

  • Slade
  • Slade3
  • Doom font writer
  • Pixel Painter

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4 minutes ago, Memfis said:

What is cool about dbx? Haven't had the chance to experiment with it yet.

 

heh, there's not too much to sell beyond what I quickly mentioned. Basically it's just the perfect editor for someone who wants a slightly better db2 without all the new gizmos and quirky subtle behavioral changes in gzdb. It's a strange niche that I didn't expect to be filled, but am quite happy it came along ;D. By snappier I mean the normal operations are just quicker all around, windows pop up with less lag, moving around 3d mode seems a little quicker. By more stable I mean less seemingly random crashes. I'm particularly impressed by how well it handles undo-spamming and tolerating very "mean" sector drawing (e.g. lots of awkwardly overlapping lines, or drawing over top of complicated areas with lots of merged geometry). plus, @anotak is a responsive dev, bugs get quashed pretty quickly, seems open to various feature suggestions.

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I use the tools GZDB and Slade 3 because I don't have any other choices for the most part. Its a simple world.

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On 1/12/2018 at 2:17 AM, yakfak said:

cool :3 how's yer music sounding?

some friends of mine did a little work on forking and updating screamtracker so im tempted to learn that

screamtracker was used for a bunch of old epic megagames music iirc

Well recently I started working on a crappy metal-ish remix of The Imp's Song which I was going to use in my 4800 hell knights map but I think I am going to stop working on that and make a new one, it doesn't sound all that great and doesn't really fit the theme of the map either (i am making a nighttime techbase/military base themed map so I want something kind of dark and suspenseful yet kind of upbeat as well)

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I still use Doom Builder 1.68 and XWE 1.16. :)

I have tried DB2/GZDB, but it felt quite different to me, and it's almost like I would have to learn a new editing tool at this point, so better stick with my comfortable set of tools!

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Way back then in the days I used DoomCAD, DEU, HEU, and DEUTEX. Plus Paintbrush for texture edits.

 

When I rediscovered Doom it was SLumpEd and Doom Builder. Then DB2, SLADE 3, GZDB, and finally GZDB-BF. I try to use mostly SLADE's map editor now, though. Image edits with GIMP.

Edited by Gez

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mapping: doom builder, it's the only program i'm good at

WAD editing: slade3.

SFX: audacity

GFX: a mix of ms paint, sony vegas and blender

midi: a mix of FL studio and anvil studio

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Gzdoom builder because I got tired of trying to create 3D stuff in Doom builder 2 that I can't actually see.

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Doom Builder 2

Tried SLADE but it causes a BSOD. So, until I get a new laptop, DB2 is my best option.

 

To put PWADs together use WAD Mangle. Basically I try every tool until finding one that works.

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I used to be a Doom Builder user but then moved to GZDoom Builder (currently using the bugfix version) as I wanted to take advantage of GZDoom's extra capabilities and GZDoom Builder is tailored towards that.  I used to use XWE for lump editing but then switched to SLADE (never got into SLADE's map editor though).  For music I use FL Studio these days with various plugins mainly from Native Instruments.

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SLADE3 because awesome lump editing, sometimes even a wad midi player.
GZDoombuilder-bugfix because it shows real sky and thing sprites in 2D.
Endoomer for create ENDOOM graphics. This is ancient software but I still not found modern alternatives.
WadSpy can show ammo/monster rate and some other info which can be helpful. Oops that's is not editor, but anyways.

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Out of curiosity, what are these bugs for Gzdoom builder that people are talking about? Is it anything I should be worried about?

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Just now, hardcore_gamer said:

Out of curiosity, what are these bugs for Gzdoom builder that people are talking about? Is it anything I should be worried about?

Well I tried one version that always shows the windows "please, update", but if you hit update, nothing happens. 

 

Some other version doesn't bother me with it, but the mouclick sometimes does nothing and it's very annoying when you do some very complex thing.

 

Probably I used some bad version because I noticed some "newer fork" mentioned in some other topic here.

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1 hour ago, hardcore_gamer said:

Out of curiosity, what are these bugs for Gzdoom builder that people are talking about? Is it anything I should be worried about?

The only thing I can think of is GZDB-BugFix does crash just frequently enough that it's worth being pretty vigilant saving your work. It's by no means a super frequent thing, but it's not uncommon on mapping Discord servers to see people ask "GZDB crashed, how can I get my work back?".

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