scifista42 Posted January 10, 2018 (edited) Introduction This is a community project that branched off the Doomworld Mega Project series when its newest installation introduced additional restrictive rules. Since the former rules being very relaxed was a big appeal of the DMP series for many people, this project was created to continue that tradition. The basic premise is to collect maps from as many mappers as possible. Everyone from complete novices to veterans is welcome to join and submit a map in any format, for any port, and of any quality. To join the project, post in this thread to say that you're interested in joining. You can join at any time during the year 2018. To contribute to the project, post in this thread with a link to your map and its description. You can contribute at any time during the year 2018. Deadline is December 31st, 2018. After this deadline, all submitted maps will be compiled into one or more wads and published on the /idgames archive. Rules - Make a map for the Doom 2 IWAD. - The map can be in any map format and compatible with Doom source port(s) of your choice. - No map will be rejected on the basis of its quality. However, abusive/malicious content will not be tolerated. - The map must be playable in single player mode and contain an accessible exit leading to the next map. - New: The map must have basic coop support (just add 4 player starts and don't lock off areas that would trap coop players inside). - The map must not use boss death actions or other effects hardcoded to special map slots. - Custom music is allowed. - New: The music can be in any format that your target source port supports. - Other custom resources (textures, game objects...) are allowed as long as they don't replace the game's stock content (not even RSKY1/SKY1 for skies, they instead have to be defined as unique named custom textures and applied via something like Boom sky transfers or MAPINFO). - Always credit authors/sources and don't use anything without permission where one would be needed. - New: No need to use any prefixing or other conventions for resource names. - New: No absolute resource size limit. - Only one map per person will be accepted to the project. - You can make any changes to your map at any time before the deadline. - New: After deadline (strict end of 2018), only fixing major bugs will be allowed. Map description When you post a map, provide at least the following info: Map name: Compatibility: (vanilla / limit removing / Boom / GZDoom / other source port name) Tested in: (list source port names) Jump/crouch: (yes/no, only relevant if compatibility is specific to an advanced port with jump/crouch) Difficulty settings: (yes/no) Build time: Tools used: (editors used to create the map) Resources: (credit all authors/sources of custom resources) Music: (name + author/source) Maps Pinchy - Tarmac Beat (post) Roofi - Fantasia (post) Uni - Lady Palace (post) Interested mappers AD_79 Bridgeburner56 CarboxylicAcids CWolf DanielAlexander danielhday dmg_64 DukeWooze Eradrop Eris Falling Garbage gaspe HUNdebLeonidasX jazzmaster9 leodoom85 Major Arlene Marlamir mArt1And00m3r11339 MrD!zone Myst.Haruko Ninehills42 obake pcorf Pegleg Pinchy RonnieJamesDiner Roofi Sasha scifista42 Solmyr SOSU Spectre01 StevenC21 StormCatcher.77 The_SloVinator therektafire THMG Uni Voltcom9 Walter confetti YukiHerz Edited August 9, 2018 by scifista42 22 Share this post Link to post
leodoom85 Posted January 10, 2018 This is tempting. Guess that I'll make a map since we have the whole year for it (hoping that no changes happen) 0 Share this post Link to post
Misty Posted January 10, 2018 But use sky transfers or mapinfo for skies are acceptable or not? I just don't get it :""") 0 Share this post Link to post
scifista42 Posted January 10, 2018 (edited) It doesn't replace the game's stock content, therefore it is allowed. Since there's a rule about custom resources, and skies are a subset of custom resources, people really shouldn't need to have skies explicitly mentioned, but screw it, I clarified it anyway. Edited January 10, 2018 by scifista42 0 Share this post Link to post
leodoom85 Posted January 10, 2018 25 minutes ago, Myst.Haruko said: But use sky transfers or mapinfo for skies are acceptable or not? I just don't get it :""") I could use a sky called LD85SKY and define it in mapinfo for example ;) 0 Share this post Link to post
THMG Posted January 10, 2018 (edited) Nice! I can definitely work with these rules. Shame that it's not the official DWMP that's allowing any kind of map this time. GZDoom features, ho! EDIT: Would having my map done within the next two weeks be in bad taste? Edited January 10, 2018 by THMG 0 Share this post Link to post
Suitepee Posted January 10, 2018 Once again, good luck to all Omega Project mappers. 0 Share this post Link to post
Memfis Posted January 10, 2018 (edited) I think I would prefer a different name. Mega and Omega are rather similar, I can easily see this causing confusion or even making people think that you're trying to overshadow the original project (I know you're not). 2 Share this post Link to post
scifista42 Posted January 10, 2018 56 minutes ago, THMG said: Would having my map done within the next two weeks be in bad taste? What? I don't understand if you're thinking that it'd be too early or that it'd be too late, but it definitely wouldn't be either. Submitting anytime between now and the end of the year is equally OK. 14 minutes ago, Memfis said: I think I would prefer a different name. Mega and Omega are rather similar, I can easily see this causing confusion or even making people think that you're trying to overshadow the original project (I know you're not). I think hiding the connection between the projects could lead to confusion and misinterpretations just as well. I would prefer the connection to remain clear and avoid confusion via explaining it right at the beginning of the thread. 2 Share this post Link to post
Pegleg Posted January 10, 2018 1 hour ago, THMG said: EDIT: Would having my map done within the next two weeks be in bad taste? For DMP 2017, there were 3 maps submitted by the end of January and the OP was written in mid-January (one map was submitted the next day). For DMP 2016, there were 14 maps submitted within 2.5 weeks of the OP (seven were submitted in the first week). So, I don't think you'd be accused of bad taste. 0 Share this post Link to post
Pegleg Posted January 10, 2018 I'm interested in making a map for this project. 0 Share this post Link to post
leodoom85 Posted January 10, 2018 DOPE: Doomworld Omega Project Edition 4 Share this post Link to post
Major Arlene Posted January 10, 2018 (edited) 3 minutes ago, leodoom85 said: DOPE: Doomworld Omega Project Edition ~we're all stars now, in the DOPE show~ 1 Share this post Link to post
YukiHerz Posted January 10, 2018 8 hours ago, scifista42 said: - Other custom resources (textures, game objects...) Is this only for visual stuff or am I allowed to slap a custom decorate enemy? :p 1 Share this post Link to post
THMG Posted January 10, 2018 (edited) 11 minutes ago, leodoom85 said: DOPE: Doomworld Omega Project Edition How about DWOMP:Doomworld O-Mega Project EDIT: I am wondering the same thing as @YukiHerz Edited January 10, 2018 by THMG 0 Share this post Link to post
therektafire Posted January 10, 2018 I am working on some possible music for my map atm (even though the map itself isn't done yet of course lol), at first I didn't know what to make so I just went with the first thing that popped into my head as I usually do and so now I am working on a crappy metal remix of The Imp's Song :D Here is what I have on that right now so far https://drive.google.com/file/d/17bMXn4hV27vHWpvddu8otcWJq0nbpxZQ/view?usp=drivesdk, it is in xm format btw since my map will be doom in hexen format 0 Share this post Link to post
Spectre01 Posted January 10, 2018 In. I will make a flesh-themed, abstract city, map with damaging blood that only uses stock textures. ;) 0 Share this post Link to post
_-_ Posted January 11, 2018 (edited) . Edited May 31, 2019 by danielhday 0 Share this post Link to post
scifista42 Posted January 11, 2018 10 hours ago, YukiHerz said: am I allowed to slap a custom decorate enemy? Yes. 9 hours ago, danielhday said: Am I allowed to use any textures from Plutonia in my wad? Yes. 2 Share this post Link to post
The_SloVinator Posted January 11, 2018 Alrighty then! Already have something in mind, so let's see what I have to offer. 0 Share this post Link to post
MortisCausaDonatio Posted January 11, 2018 Quote Custom music is allowed. - New: The music can be in any format that your target source port supports. So is this means that non copyright OGG for a gzdoom map can be used ? 0 Share this post Link to post
Misty Posted January 11, 2018 4 minutes ago, HUNdebLeonidasX said: So is this means that non copyright OGG for a gzdoom map can be used ? Yes, obviously. 0 Share this post Link to post
Wereknight Posted January 11, 2018 Wait, when did this thread was cleaned up? Nevermind, yes I'm interested, yes UDMF this time, YES I'll use default textures only (*_falls and custom sky are exception...) YES with a lot of custom content (including monsters, decorations, something else, EXcluding weapons). YES custom TITLE + INTERPIC for project as it was done for 2015 & 2017 pack. 0 Share this post Link to post
The_SloVinator Posted January 28, 2018 A quick question. I was thinking of replacing keen with Afrit monster & is it possible for this kind of project? 0 Share this post Link to post
AD_79 Posted January 28, 2018 (edited) ^ The rules state that no base content may be replaced. Might do something for this as well, though my mega-project track record is non-existent at best, plus I've already said I'd try for DWMP, heh. Maybe, though, we'll see!! 0 Share this post Link to post
The_SloVinator Posted January 29, 2018 10 hours ago, AD_79 said: ^ The rules state that no base content may be replaced. Might do something for this as well, though my mega-project track record is non-existent at best, plus I've already said I'd try for DWMP, heh. Maybe, though, we'll see!! I know. I was curious if there is a way that doesn't replace the base content. 0 Share this post Link to post