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Baratus 95

BFG's Projectile (SNES Style)

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While watching through the play through of SNES DOOM, I noticed that the BFG's projectile uses the Baron's projectile.

WymVNv0.gif

 

So I decided to open up SLADE3 and copy/paste the baron's projectile ball and rename the lump names to what the BFG's projectile uses (BFS1 & BFE1). The PWAD made also works on Chocolate DOOM as well. just use -merge instead of -file for it to work. If anyone's interested in having the WAD, Here's the link to it : http://www.geocities.ws/baratusiisite/files/Hosted/BaratusII/SNESBFG.zip

UPDATE : Instead of it being a graphics WAD, Thanks to the advice from ETTiNGRiNDER of using DehackEd. I made a DEH file using the "BAL7" sprites instead of replacing the normal BFG sprites.

 

Here's a video about this I made :

 

Edited by Baratus 95 : The file is now as a Dehacked patch, and also updated the file link.

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It's made to save space because on SNES there was not enough memory on the cartridge. Same as GBA when demon death sound replaced by imp death sound.

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You could probably also do it with DeHackEd trickery and not need a sprite WAD that way, just reassign what sprites go with what frames.

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32 minutes ago, ETTiNGRiNDER said:

You could probably also do it with DeHackEd trickery and not need a sprite WAD that way, just reassign what sprites go with what frames.

Oh, that works too. I,ll go try that out using WhackEd 4 :)

 

EDIT : Updated the original post. it's now a .DEH file

Edited by Baratus 95

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