hardcore_gamer Posted January 11, 2018 So I created a simple 3D pipe which I was able to put into the game, but when I created a second larger version of that same pipe I can't get it show up in the game and I can only see the original version in the editor. My pk3 model file consists of the fallowing 4 things: -models folder -decorate file -modeldef file -texture defintion lump The models folder contains 2 separate folders called "pipe" and "pipe2". Inside each is a md3 model of the same names. Both folders also have a png file called PIPTC1R2 since both models use the same texture. This is the code I used for the other files: For the decorate file: ACTOR pipe 2000 { Game Doom Radius 12 Height 4 +SOLID +NOGRAVITY States { Spawn: MERC A -1 Loop } } ACTOR pipe2 2001 { Game Doom Radius 12 Height 4 +SOLID +NOGRAVITY States { Spawn: MERC A -1 Loop } } For the modeldef: Model pipe { Path "Models/pipe" Model 0 "pipe.md3" Skin 0 "PIPTC1R2.png" scale 1 0.6 0.6 frameindex MERC A 0 0 } Model pipe2 { Path "Models/pipe2" Model 0 "pipe2.md3" Skin 0 "PIPTC1R2.png" scale 1 1 1 frameindex MERC A 0 0 } For the textures file: sprite MERCA0, 1, 1 { Patch TNT1A0, 0, 0 } I'm not sure what I am doing wrong. Why can't I find the second pipe inside the editor? 0 Share this post Link to post
scifista42 Posted January 11, 2018 (edited) You have to give it a unique editor number. "2001" is already taken as one of standard editor numbers. 2 Share this post Link to post
hardcore_gamer Posted January 12, 2018 16 hours ago, scifista42 said: You have to give it a unique editor number. "2001" is already taken as one of standard editor numbers. Ah that was the problem. Thanks you! 0 Share this post Link to post