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Infinite Projectile Spawn


So I wanted to make an obstacle, which is a corridor with imp fireballs shooting out of the walls, and you would have to avoid them in order to get through the corridor. I figured out how to make the projectiles shoot, using this script, but how do I make them shoot infinitely? Is that even possible?




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#include "zcommon.acs"

script 1(void) {

    while(1) {

        Thing_Projectile(9, 10, 64, 90, 0);





Note that every infinite loop needs to contain a delay, otherwise the game would freeze and crash. See also: https://zdoom.org/wiki/Loops


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