Just as a general question: What is your setup when creating WADs with more than one level? Do you keep them in separate files until you are finished or do you work on a single large file? Furthermore, if these WADs have some texture replacements, do you have a separate WAD for these as well?
As for now I keep everything in separate files. I include my texture WAD as an additional resource to the Doom IWAD when creating a new level. In the end I wrap the whole thing up in one large file.
I was just wondering how you handle this.
Small side-question: Anyone here using versioning for his work? (Git, SVN, etc.)
Just as a general question: What is your setup when creating WADs with more than one level? Do you keep them in separate files until you are finished or do you work on a single large file? Furthermore, if these WADs have some texture replacements, do you have a separate WAD for these as well?
As for now I keep everything in separate files. I include my texture WAD as an additional resource to the Doom IWAD when creating a new level. In the end I wrap the whole thing up in one large file.
I was just wondering how you handle this.
Small side-question: Anyone here using versioning for his work? (Git, SVN, etc.)
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