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jval

FPCDoom (new source port)

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FPCDoom_src.png

 

FPCDoom is a source port of Doom developed in Free Pascal / Lazarus.

 

Downloads:

  • version 1.11.1.18  ( January 14, 2018 - source code tested with Lazarus 1.6.2 and 1.8 )
  • version 1.11.2.38  ( January 28, 2018 - source code tested with Lazarus 1.6.2 and 1.8 )

 

Features:

  • High screen resolutions with accurate software rendering
  • True color output with optional usage of external textures (pk3 files containing png, tga or bmp images)
  • Uncapped framerate
  • Automap rotation and overlay
  • DEH/BEX support
  • Raised vanilla static limits

 

The purpose of the project:

  • Provide a solid code-base of Doom in the popular (among Pascal programmers) Free Pascal Compiler.
  • Demonstrate a minimalistic true color software renderer without the complexity of it's bigger brother (DelphiDoom).
  • Fix bugs of vanilla source code.

 

image.jpg

 

Edited by jval

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Awesome! Will test my limit removing projects and let you know if anything crops up.  :)

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9 hours ago, Khorus said:

Awesome! Will test my limit removing projects and let you know if anything crops up.  :)

 

Thanks.

 

This is the table with the current FPCDoom raised limits:

 

fpcdoom_limits.png

 

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Cool!  I just learned Pascal last year, so it's cool to see another Doom port written in it.

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