Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

How do you create teleporter ambushes?


I've been working on a megaWAD for a while, but I'm still trying to figure out how to teleport a demon into an area on cue. I've figured out player teleporters, but I still want to find out how to spawn demons in.

I'm using SLADE 3 as an editor, if you're wondering.

Share this post

Link to post

5 answers to this question

Recommended Posts

  • 1

you can use scripts and spawn them in specified mapspots :


Example :


#include "zcommon.acs"


script 1 (void)


SpawnSpot ("DoomImp", 64, 0, 0); //Spawn Imp at MapSpots tagged 64

SpawnSpot ("TeleportFog", 64); //Spawn Teleport effect at MapSpots tagged 64



Execute the script with linedef action 80 when player walks over the linedef.

Share this post

Link to post
  • 1

The easiest would be a walk-over linedef which is directly set to teleport monsters in,

or to trigger a script which does that.


Some mappers prefer to open a monster closet instead of teleporting.

Share this post

Link to post
  • 1

You can still do this via isolated rooms serving as the "monster closet" and using the same same sector reference as the ambush room (so they can hear you when you make noise in the ambush room) and using teleporter lines in vanilla/Boom/Hexen format without the need for scripting. I do this all the time in my maps, a famous example of mine would be the map Edgy. Open it up in your editor to see how it works.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now