snapshot Posted January 19, 2018 Whenever I enter a negative value for movement speed (eg : -16) GZDB automatically resets it to 0 (ZDoom in Hexen Format) although it works fine in UDMF Format, is this some sort of bug ? 0 Share this post Link to post
UgiBugi Posted January 19, 2018 It's not a bug I think. Hexen format stores argument values in unsigned type while UMDF uses normal signed integer. So you cannot have any negative values in linedef arguments in hexen formathttps://zdoom.org/wiki/Linedef#Specification_.28Hexen_format.29 1 Share this post Link to post
snapshot Posted January 19, 2018 (edited) So I can't move it to opposite direction without having to change to UDMF ? EDIT : nevermind, silly me I just have to change the angle instead, thx. 0 Share this post Link to post