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Jon

Action Doom 2 on modern (G)Zdooms

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So I've finally sat down to play AD2 (yeah I know, late) and I think certain paths are broken with modern (G)zdooms. The bridge level appears to have nodes rebuilt, it's impossible to enter the bus (and the tell-tale is one of the painted lines is slime trailing just before then). But I think there's other problems and because I'm not familiar with AD2 I don't know how salvageable it is. Can anyone enlighten me? Thanks!

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Just replayed and finished the level again and everything seemed to be working fine, Before you enter the bus you need to clear out the area before it first, you must've missed some enemies.

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1 hour ago, dmg_64 said:

Just replayed and finished the level again and everything seemed to be working fine, Before you enter the bus you need to clear out the area before it first, you must've missed some enemies.

 

Thanks for taking the time to check. I don't think I've missed enemies because the bus door opens. I've tried playing through with "gennodes" true and false but there's no change. I suspect it's regenerating the nodes in either case and that's causing the problem. Here's a pic of the slime trail

 

woUS3Atl.png

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No, Jon is right; Action Doom 2 is broken in modern hardware ZDoom ports. There are tons of rendering errors, ESPECIALLY in the Phylex Tower levels. I have a laundry list of fixes saved in a document for a 2.0 AD2 release, but I don't know where I can find the time or the help to do it... it's been so long I don't have the necessary skills to fix the errors. Ralphis and I spoke about releasing a version for Steam with all the bug fixes and removal of some copyrighted elements but, again, we ran out of time. Also he's a piece of shit Eagles fan.

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Yeah I can remember lot of visual glitches during some of my playthroughs but no gameplay issues, I could finish the game and get all endings no problem, not sure what's happening with Jon, and yes I replayed the level above on latest version and the level is beatable, though an update is always welcome :b

Edited by dmg_64

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