Is it possible ? If so how does one go about adding these files ? do we have to place them between the P_START and P_END Markers ? (patches directory in the case of .pk3s) because I tried doing so and it didn't work, according to this article Build tiles are indeed supported, I'm trying to keep the naming convention of textures, Extracting them using Slade renames them for some reason.
Is it possible ? If so how does one go about adding these files ? do we have to place them between the P_START and P_END Markers ? (patches directory in the case of .pk3s) because I tried doing so and it didn't work, according to this article Build tiles are indeed supported, I'm trying to keep the naming convention of textures, Extracting them using Slade renames them for some reason.
Share this post
Link to post