Walter confetti Posted February 5, 2018 finished my not so speed mapping for this pigeon session... sorry for double post 0 Share this post Link to post
SleepyVelvet Posted February 5, 2018 22 minutes ago, Walter confetti said: finished my not so speed mapping for this pigeon session... sorry for double post fda: noisy_sheet.zip 0 Share this post Link to post
Misty Posted February 8, 2018 Alright, sorry for beta delay. Some life stuff took my time, but here. Please, check out all missing things or textures before I'll upload it in idgames.https://www.dropbox.com/s/nc0b31mrekg3g8r/pigeon04-beta_1.1.zip?dl=1 6 Share this post Link to post
Walter confetti Posted February 9, 2018 I was thinking that my map could be put into a secret slot, since it broke the speedmapping limit rules... or not? Anyway take a fast look last night and gives some troubles with some textures patches in the starting menu on Zandronum... 0 Share this post Link to post
Misty Posted February 9, 2018 (edited) 17 minutes ago, Walter confetti said: I was thinking that my map could be put into a secret slot, since it broke the speedmapping limit rules... or not? Anyway take a fast look last night and gives some troubles with some textures patches in the starting menu on Zandronum... Well, if you want, I can move in slot 31. Also, could you provide custom midi for your map? Unless you're happy with that included one. Texture things doesn't cause problems, most likely I accidentally double defined it. 2 Share this post Link to post
Walter confetti Posted February 9, 2018 8 hours ago, Myst.Haruko said: Well, if you want, I can move in slot 31. Also, could you provide custom midi for your map? Unless you're happy with that included one. I'm ok with that midi, it fits well... 1 Share this post Link to post
Misty Posted February 10, 2018 Another beta with all level names, music and my map in secret 32 slot, because even if I submitted map here, it was technically unfinished and didn't had much strength to flesh out in main speedmapping session and being much much late than Walter at this point. Anyway, all bug notices, criticism or good words are welcomed. I'm planning to submit this next week if nobody won't complain. https://www.dropbox.com/s/w96o77zck4a30zs/pigeon04-beta_1.2.zip?dl=1 3 Share this post Link to post
leodoom85 Posted February 11, 2018 Beta 1.3 is here. - Fixed some gameplay bugs in my map and added more monsters to spice things up and added some cosmetic stuff for map 32. - Added Dehacked for names showing in PrBoom+ That's all for now. Feel free to test it again if anything happens, like bugs and such. Enjoy!!! https://www.dropbox.com/s/6rv2f74axk3gj79/pigeon04-beta_1.3.zip?dl=1 0 Share this post Link to post
Misty Posted February 17, 2018 Bumping into this thread to tell that finally I've solved all uploading issues and other things with compilation. Thank you all who participated in this fourth session. Feel free play, rate and do demos. I'll update op too with this link. Most likely, we'll return on April. I still need think about that. 1 Share this post Link to post
GarrettChan Posted March 20, 2018 Well, sorry for not following the session this time, and I only played @Walter confetti's map. Walter's maps are always pretty nice to play, and I'll play other maps later. Just one thing, it feels weird that the name of the WAD file has a "_", naming "pigeon_04" instead of "pigeon04"... Looking forward to the next session :D Map01 UV Max: ps0401-123.zip Map01 NM Speed: ps0401n107.zip 3 Share this post Link to post
Misty Posted March 20, 2018 It's only because of bad upload size of originaly named one(you can check rejection log) and I had to rename it slightly to get uploaded correctly. Otherwise, everything is the same. 1 Share this post Link to post