ArmouredBlood Posted November 20, 2010 Phml said:NG Map05 UV Speed in 0:52 Dude, nice! You didn't even deathslide past the cybers this time! And yeah Qaatar, I seem to have gone through an odd mapping progression - instead of settling on one range of map size/monster count, I keep upping it just about every other map I make. I blame sunder for making me ambitious ;p 0 Share this post Link to post
General Rainbow Bacon Posted November 20, 2010 If you make another map for newgothic, i think it should have 10000 + monsters ;) 0 Share this post Link to post
j4rio Posted November 22, 2010 ngmvmt1 map 8 max in 13:30 .___.ngmvmt1map8max.zip 0 Share this post Link to post
j4rio Posted November 24, 2010 ngmvmt1 map 8 max in 9:25ngmvmt1map8max.zip 0 Share this post Link to post
j4rio Posted November 26, 2010 ngmvmt1 map 1 max in 24:44ngmvmt1map1max.zip 0 Share this post Link to post
ArmouredBlood Posted November 27, 2010 j4rio said:ngmvmt1 map 1 max in 24:44 Nice job, happy there's a demo for it now since it's one of two maps I was concerned would be too save/reloady in parts to really complete. 14 will probably be about the same. I also can't help wondering why there are only 3 reviews on it ... I get it's dense mappage, but it's been over a month now since I uploaded it, and I started the thread in January. Guess it just needs more time and an actual /newstuff chronicles review. 0 Share this post Link to post
Phml Posted November 27, 2010 I haven't watched j4rio's demo but just seeing that he did a max for 01 made me replay the map. I remember I rather disliked it when you first posted it, but now I realise part of it was due to being a lesser player than what I am now. There's still early poor design elements that thankfully you evolved past fast in your next maps ; lots of detail and height changes hindering player movement, not really rewarding secrets (though the very first one allows for saving some seconds which is kind of cool), and a general overabundance of archviles and door chokepoints. It's especially annoying for me in the later, slaughter part of the map. It's a shame because I find the first part of the map really enjoyable now, and the second part could be "fixed"/made more fun by simply having more flat (flatter?) floors. I guess I can only blame myself from not testing this one when it was the time to do so. :P It seems reasonable to manage 16-18 minutes for a max on map01 as it is, though going fast is, no doubt, going to yield frustrating failures. 0 Share this post Link to post
ArmouredBlood Posted November 27, 2010 Yeah I could've looked at this map more, but I think it's good to have stuff to compare to later on versus all stuff you continually make better but never release. But to keep it on a slightly demo-related note, the maps I'd be most intrigued to see beat (13,14,21) would probably be the least fun to demo. Yay reverse-psychology ;) 0 Share this post Link to post
Phml Posted November 27, 2010 13? I don't remember much about it, but it didn't seem too hard. Going to give it an half-assed try this afternoon. 0 Share this post Link to post
General Rainbow Bacon Posted November 27, 2010 I'll try 21. Not gonna bother going for a max though, don't have 5 hours to spend in one map :( 0 Share this post Link to post
j4rio Posted January 11, 2011 ngmvmt1 map 5 max in 12:48 I wonder if there is any fresh bugfixed release of new gothic available. If yes, will any demos desync with it? Also why the sudden demorecording calmness. It's such a recording-friendly wad, heh.ngmvmt1map5max.zip 0 Share this post Link to post
General Rainbow Bacon Posted January 12, 2011 ngmvmt1.wad map 09 UV-speed in 1:47 I got lost a few times and had to pause to get my bearings a couple of times. I'll do a faster one soon. That was actually pretty easy though.ng09147.zip 0 Share this post Link to post
j4rio Posted January 13, 2011 ngmvmt1 map 11 in 28:35ngmvmt1map11max.zip 0 Share this post Link to post
General Rainbow Bacon Posted January 14, 2011 Newgothic map 09 uv-speed in 1:28 Just wanted to do a better than the earlier one.ng09128.zip 0 Share this post Link to post
j4rio Posted January 14, 2011 ngmvmt1 map 5 in 12:08ngmvmt1map5max.zip 0 Share this post Link to post
j4rio Posted January 21, 2011 new gothic movement 1 (ngmvmt1.wad) map 21 max in 72:17 Finally! :)))ngmvmt1map21max.zip 0 Share this post Link to post
gggmork Posted January 22, 2011 j4rio said:new gothic movement "I used the buggy version"There were tons of versions, so which one (desyncs on the idgames version for me)? 0 Share this post Link to post
kmc Posted January 23, 2011 Here's my 1:20 UV-Speed run of ngmvmt1 map 4. I think I'm starting to like these slaughter-style maps :) Try to see if you can pinpoint the exact moment that my nerves kicked in :)ngmvmt1-4-120.zip 0 Share this post Link to post
Phml Posted January 23, 2011 Ngmvmt1 Map04 UV Speed in 1:14ng04-114.zip 0 Share this post Link to post
Phml Posted January 23, 2011 Ngmvmt1 Map04 UV Speed in 1:11ng04-111.zip 0 Share this post Link to post
Phml Posted January 23, 2011 Ngmvmt1 Map04 UV Speed in 1:08ng04-108.zip 0 Share this post Link to post
Phml Posted January 23, 2011 Ngmvmt1 Map04 UV Speed in 1:07 I'm done spamming.ng04-107.zip 0 Share this post Link to post
kmc Posted January 23, 2011 Wow nice runs phml, and done so quickly too. Did you already have the first one done? I doubt I can beat even the first run you posted, but I'll certainly give it a try. 0 Share this post Link to post
Phml Posted January 23, 2011 I recorded these runs after watching your demo. I took a look at DSDA and seeing my old very first exit felt embarrassing (2:11!) so I just had to give it another go. :P 0 Share this post Link to post
j4rio Posted January 23, 2011 ngmvmt1 map 4 max in 3:38ngmvmt1map4max.zip 0 Share this post Link to post
Anima Zero Posted January 23, 2011 ngmvmt1 map 4 NM-Speed in 2:05. I must have a penchant for wanting to make things really really hard on myself, even if I haven't recorded anything in quite awhile, heh.ng04n205.zip 0 Share this post Link to post