Serge Jkn Posted January 30, 2018 (edited) Annie: Episode 1 - version 1.1 is now available for download: https://sergejaeken.com/annie-episode-1/ Changes: ⦁ Lowered the height of a couple of doors in A1M2 where the player could go underneath before they were opened; ⦁ fixed a bug in the blue key room of A1M4 where the player was able to squeeze through the hole in the brick wall to reach the Invulnerability Sphere secret; ⦁ replaced the Soulsphere and Blue Armor with Megaspheres in Annie's lair; ⦁ fixed some minor visual texture alignments. Screenshots: https://media.moddb.com/images/members/1/356/355152/profile/A1M1.png https://media.moddb.com/images/members/1/356/355152/profile/A1M2.png https://media.moddb.com/images/members/1/356/355152/profile/N2S1.png https://media.moddb.com/images/members/1/356/355152/profile/A1M4.png Edited November 8, 2018 by Saliva : Update: release 10 Share this post Link to post
MFG38 Posted January 30, 2018 Screenshots are looking cool! I'll make a note of giving the demo a spin. 0 Share this post Link to post
StormCatcher.77 Posted January 30, 2018 I found many great stuff on your site. Later I'll pass it all. And yes, the screenshots of this project looks cool. Never see it before. As I understand it, we expect a full megawad for GZDoom. Great news! 0 Share this post Link to post
Serge Jkn Posted January 31, 2018 On 30-1-2018 at 10:44 AM, StormCatcher.77 said: I found many great stuff on your site. Later I'll pass it all. And yes, the screenshots of this project looks cool. Never see it before. As I understand it, we expect a full megawad for GZDoom. Great news! Well, not exactly a full megawad. There will be 16 levels so let's say a half megawad ;) 0 Share this post Link to post
FearTheReaper Posted January 31, 2018 So this is basically, what if one of Spider Masterminds was experimented upon and imported inside computer network like AI but obviously goes rampage as in nature of original monster? ;p 0 Share this post Link to post
Serge Jkn Posted February 1, 2018 20 hours ago, FearTheReaper said: So this is basically, what if one of Spider Masterminds was experimented upon and imported inside computer network like AI but obviously goes rampage as in nature of original monster? ;p Don't make me quote Carmack about story in games ;) 1 Share this post Link to post
FearTheReaper Posted February 1, 2018 (edited) 7 hours ago, Saliva said: Don't make me quote Carmack about story in games ;) They did care about plot and design of the game around it, not complex story with narrative. It's not the same thing but it leads to similar overall synopsis like in DS where you have no story at all but there's a whole plot told by lore and design mechanics, descriptions and places. Similar thing is included in many wads that doesn't have any text story at all but design of the maps tells the plot for themselves. With limitations and simplicity comes creativity. ;p 0 Share this post Link to post
Memfis Posted August 16, 2018 Looks like you can now download the first episode from Mod DB! 1 Share this post Link to post
AL-97 Posted August 16, 2018 (edited) Don't think it's mentioned anywhere here or on ModDB page, but you actually need to use both jump and crouch to reach certain areas. Edited August 16, 2018 by Wanderer 1 Share this post Link to post
eharper256 Posted August 16, 2018 Oh, looks nice. I'll check it out. I... was mildly deflated as I instantly clicked on it because I misread it as "Doom II Anime development continued!" though. XD 0 Share this post Link to post
JohnnyTheWolf Posted August 16, 2018 Played the first level. Pretty cool so far! However, I cannot find two of the three secrets. I got the Mega Armour, but I have no idea how to get the Megasphere nor what the the third secret is. 0 Share this post Link to post
Scypek2 Posted August 16, 2018 The dusty spaces look cool! It seems to me like using different fade colors became a lot more uncommon once the novelty wore off (so, a long time ago). But if selected well, it can be a great and simple way to make a place look distinct! 0 Share this post Link to post
Doctor Nick Posted August 18, 2018 In the Annie boss battle, she can't hit you if you position yourself directly under her and shoot up. It makes it way too easy. I'd suggest implementing an attack to discourage this; maybe she could fall to the floor? 0 Share this post Link to post
Serge Jkn Posted August 18, 2018 If her health is down to 50%, she'll spawn some Arachnotrons. I hope that will encourage the player to move :) It will require quite some additional scripting, unless someone can come up with a simpler solution? 0 Share this post Link to post
kdoom Posted August 18, 2018 As someone who recently returned to Doom after a VERY long stint away, seeing maps like this is really awesome. I'm constantly being impressed at how many new features good old doom has now. I'm also amazed at how much activity the community still has. Very nice work on this one! 2 Share this post Link to post
Serge Jkn Posted August 23, 2018 On 8/18/2018 at 3:44 PM, kdoom said: As someone who recently returned to Doom after a VERY long stint away, seeing maps like this is really awesome. I'm constantly being impressed at how many new features good old doom has now. I'm also amazed at how much activity the community still has. Very nice work on this one! Thank you! There have been quite some changes to the GZDoom engine since I released the demo in 2012 and there are some great projects available that make good use of them. I'm also planning to implement some of the newer features for episode 2. 1 Share this post Link to post
Serge Jkn Posted November 8, 2018 Version 1.1 is now available. See OP for details and download. 2 Share this post Link to post
JohnnyTheWolf Posted November 9, 2018 (edited) Spotted a typo in the ending screen: "they desperately trying" Also, thank you, AL-97, for the video walkthrough! 1 Share this post Link to post