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Saliva

Doom II: Annie development continued!

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After many years I decided to continue my work on Doom II: Annie.

I'm not entirely sure if anyone remembers it, but here are some old and new screenshots:

 

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I've already made lots of progress, as you can read in this article:

http://www.moddb.com/mods/doom-ii-annie/news/annie-is-back-from-the-dead

 

If you're interested in following the further development of this mod, you can do so here:

https://sites.google.com/site/sergejaeken/

 

The first level of the first episode is available for download here:

https://sites.google.com/site/sergejaeken/announcements/annieisbackfromthedead

or here:

http://www.moddb.com/mods/doom-ii-annie/downloads/annie-demo-version

 

I'm looking forward to hearing your opinions!

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Screenshots are looking cool! I'll make a note of giving the demo a spin.

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I found many great stuff on your site. Later I'll pass it all. And yes, the screenshots of this project looks cool. Never see it before. As I understand it, we expect a full megawad for GZDoom. Great news!

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On 30-1-2018 at 10:44 AM, StormCatcher.77 said:

I found many great stuff on your site. Later I'll pass it all. And yes, the screenshots of this project looks cool. Never see it before. As I understand it, we expect a full megawad for GZDoom. Great news!

Well, not exactly a full megawad. There will be 16 levels so let's say a half megawad ;)

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So this is basically, what if one of Spider Masterminds was experimented upon and imported inside computer network like AI but obviously goes rampage as in nature of original monster? ;p

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20 hours ago, FearTheReaper said:

So this is basically, what if one of Spider Masterminds was experimented upon and imported inside computer network like AI but obviously goes rampage as in nature of original monster? ;p

Don't make me quote Carmack about story in games ;)

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7 hours ago, Saliva said:

Don't make me quote Carmack about story in games ;)

They did care about plot and design of the game around it, not complex story with narrative. It's not the same thing but it leads to similar overall synopsis like in DS where you have no story at all but there's a whole plot told by lore and design mechanics, descriptions and places. Similar thing is included in many wads that doesn't have any text story at all but design of the maps tells the plot for themselves. With limitations and simplicity  comes creativity. ;p

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Don't think it's mentioned anywhere here or on ModDB page, but you actually need to use both jump and crouch to reach certain areas.

Edited by Wanderer

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Oh, looks nice. I'll check it out.

 

I... was mildly deflated as I instantly clicked on it because I misread it as "Doom II Anime development continued!" though. XD

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Played the first level. Pretty cool so far!

 

However, I cannot find two of the three secrets. I got the Mega Armour, but I have no idea how to get the Megasphere nor what the the third secret is.

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The dusty spaces look cool! It seems to me like using different fade colors became a lot more uncommon once the novelty wore off (so, a long time ago). But if selected well, it can be a great and simple way to make a place look distinct!

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