Catpho Posted February 18, 2018 1 hour ago, rdwpa said: make a (non-speed)map with them. Pls do it :) 1 Share this post Link to post
Xyzzу Posted February 18, 2018 Name: Xyzzy tries to make a joke about the long and ridiculous names of speedmaps of the past but fails miserably Themes: Red textures and non-liquid damaging floors Resource: Confinement 256 MIDI: I don't actually know so if someone recognises it, much appreciated! Build time: 1 hour, 50 minutesXYZZYSUX.zip 3 Share this post Link to post
Dragonfly Posted February 18, 2018 @rdwpa this map is a bit more slaughter than I usually make, and I know that's to your taste, can you please test it for me? :D Title: Gridlocked Music: Well of Ass, by Jimmy Themes: Red, Non-liquid damaging sectors Time: 2 hours Format: Boom Tested in: PRBoom+ Uses: ZoonTex (latest version, not included) Notes: No difficulty settings, Coop starts includedhttps://www.dropbox.com/s/n1b9bs5siwn2a0j/Gridlocked.wad?dl=1 3 Share this post Link to post
Walter confetti Posted February 18, 2018 Those are pretty cool themes! 0 Share this post Link to post
Jimmy Posted February 18, 2018 (edited) Name: Chameleon Music: "High Score" from Demonstar Secret Missions 1 Build Time: 2 hours Themes: Berserk Format: Boom Textures: Zoon-tex 2.7 (load this yourself) EDIT: Updated as of 9:06PM AWST. Edited February 18, 2018 by Jimmy 2 Share this post Link to post
an_mutt Posted February 18, 2018 (edited) Name: This Exists Music: 'Donna To The Rescue' (E3M2 of Doom) Time: 2 hours 45 minutes Themes: RED. Berserk. Add. resources: Jimmysky edit: I swear that monster count is coincidental. EDIT 2: updated to fix a broken secret and some texture whoopsies. Edited February 18, 2018 by an_mutt 2 Share this post Link to post
Phobus Posted February 18, 2018 Early thoughts on a cursory playthrough of the maps in last nights' compilation: @AD_79: Looks good, plays unforgivingly and seemingly doesn't allow an exit. The lift out of the damaging blood by the plasma rifle, leading up towards the corridor and stairs doesn't have any lower textures behind it. @Obsidian: The wall of barons at the end really stops the show and the one behind you at the start isn't very nice either. Otherwise it works alright. @Jimmy: Lovely map, no complaints. @Bauul: Unwelcome Revenant platforming is at least possible to dodge, otherwise quite a decent experience @Breezeep: Another good map, no real complaints here @DreadOpp: Not bad either, but easily skippable @Fuzzball: Odd choice of a way to spend two hours. @Dragonfly: It's pretty unforgiving and has a notable automap feature @Xyzzy01: Not the level of overambition or difficulty I'm used to in these sessions; also not red! Still, not bad. @Pinchy: A difficult map, but not too bad. The Cacodemons sit at the bottom of their cages, so that might want altering to make them more viable a threat @Phobus: Stop talking to yourself @NuclearPotato: Entirely adequete @Surreily: A lot of visual fidelity and not much length, but not a bad berserk snippet @TMD: The arachnotrons make this map pretty harsh, as do the hitscanners. The ending cyberdemon and the weird HOM platforms that rise when you meet him just cry out for a quick escape. There's a MAP15 and MAP16, but I've no idea who made them. 15 is another ok map. I think, going by the conversations I've seen, 16 is Eris Falling's map, which is a high-fidelity barrel blast, which I quite enjoyed. 6 Share this post Link to post
Fuzzball Posted February 18, 2018 I spent a good 20 mins making it, the midi, the intermission music, picking the extra sounds... ;P Had to submit something right? Even if it was ...something. 1 Share this post Link to post
baja blast rd. Posted February 18, 2018 (edited) 7 hours ago, Dragonfly said: @rdwpa this map is a bit more slaughter than I usually make, and I know that's to your taste, can you please test it for me? :D Title: Gridlocked Music: Well of Ass, by Jimmy Themes: Red, Non-liquid damaging sectors Time: 2 hours Format: Boom Tested in: PRBoom+ Uses: ZoonTex (latest version, not included) Notes: No difficulty settings, Coop starts includedhttps://www.dropbox.com/s/n1b9bs5siwn2a0j/Gridlocked.wad?dl=1 Monster composition itself is not harsh in itself with a full RL + megasphere, but the combination of the layout being mostly stairs (which make maneuvering inconsistent) and the auto-switch to CG early that prevents holing up in a cubby make it much more dangerous. Died a couple of times quickly to both of those things ^ . Generally I'd prefer this particularly difficulty range achieved with harsher monster use and resources but more forgiving "geometry", if that makes any sense. The CG autoswitch is probably actually a good idea, since otherwise holing up in the first CG'er-only cubby would have been an easy win. Exit timer could be a bit shorter, as it's possible to kill everything off before it becomes accessible (which would set a floor on the fastest possible max time). 3rd attempt (underestimated how short the map would be, when I stopped recording the FDA quickly): gridlocked_rd_cmax.zip 2 Share this post Link to post
Phobus Posted February 18, 2018 (edited) I've given Chameleon a go, as I'm a Jimmy fan, apparently. Another good map that starts gently, has an open layout and plays well. I could honestly play a megaWAD of these. In fact, he's probably made 32 speed maps over the various sessions fitting this mould by now... I've also watched Noisy's FDA of Crimson Crevice. As I suspected, it's pretty good at killing players. 2 Share this post Link to post
baja blast rd. Posted February 19, 2018 37 minutes ago, Phobus said: I've given Chameleon a go, as I'm a Jimmy fan, apparently. Another good map that starts gently, has an open layout and plays well. I could honestly play a megaWAD of these. In fact, he's probably made 32 speed maps over the various sessions fitting this mould by now... There's a chance you are playfully referring to Jiffy Bag, but in case not, it exists. 2 Share this post Link to post
Jimmy Posted February 19, 2018 That thing needs updating so badly, lol. 90% of the maps don't have difficulties, and in the megawad context that seems absurd. 0 Share this post Link to post
Obsidian Posted February 19, 2018 I exist now. Hey Jim, how many maps did the second session yield? I'm counting about 7, but I might have missed a spot. 0 Share this post Link to post
TMD Posted February 19, 2018 Can confirm seven. I played them. They were delicious. 2 Share this post Link to post
Phobus Posted February 19, 2018 Thanks rdwpa - not sure what I was up to in September 2015, but I totally missed that. Downloaded to play soon! 0 Share this post Link to post
SleepyVelvet Posted February 19, 2018 fdas for the other ones in the thread: abysped34_noisy_pt2.zip (prb+ cl9) xxyzz's slaughtermap i didn't bother with textures. so i just played full HOM. it was a good experience, and might be funny to watch i didn't load all the textures for haruko's map. so same thing. 2 Share this post Link to post
Jimmy Posted February 19, 2018 (edited) Okay folks, since Obsidian is away for the next three days, I took the compilation off his hands, and the full thing, at 23 maps strong, is now available. The WAD itself is quite large in filesize for what it is, just because it includes all of Zoon-tex. It could still stand to have many unused textures removed, so that's the first thing to note about this. Let me know if there's anything about the WAD that seems incorrect or anything in the text file that I've missed out. Download abyspe34.zip - 14.4MB Download abyspe34.zip v2 - 15.5MB Here's the maplist: MAP01: Love in the Maze - Surreily MAP02: Little Boy Blue - Xyzzy01 MAP03: R.I.P. Eric Clapton's Kid - NuclearPotato MAP04: Handful of Dread 2 - Dreadopp MAP05: Aorta - Jimmy MAP06: Kevin - Eris Falling MAP07: Uninspired - Myst.Haruko MAP08: Chameleon - Jimmy MAP09: Crimson Crevice - Phobus MAP10: i am well and truly ashamed of this map and i hope you dont make it this far in the wad and if you did well fuck sorry - Dragonfly MAP11: I'm Not Your Valentine - Breezeep MAP12: This Exists - an_mutt MAP13: Anally Ravaged by the Baron: One Nite in Deimos - Obsidian MAP14: The Scottish Map - TMD MAP15: Scarlet Mansion - AD_79 MAP16: Candelabra in the Wind - rf' MAP17: Incel To Injury - TMD MAP18: Obviously Grilled - Pinchy MAP19: Bastard Maze - Phobus MAP20: Paradise by the Imp Ball Light - Bauul MAP21: Xyzzy tries to make a joke about the long and ridiculous names of speedmaps of the past but fails miserably - Xyzzy01 MAP22: Gridlocked - Dragonfly MAP31: Forcefully Removed by Force - Fuzzball Edited February 19, 2018 by Jimmy 14 Share this post Link to post
Catpho Posted February 19, 2018 I saw the stream by tmd :) Nice session,maps have nice gameplay and cool visuals(aside from the joke maps),nice theme too,highlights were 1;5;11;13;15;16;20(i wish i could write a detailed review,but im too lazy atm) 0 Share this post Link to post
NaZa Posted February 19, 2018 23 MAPS? Congratulations! Might give a play some time. 2 Share this post Link to post
Xyzzу Posted February 19, 2018 I can't look at it right now but if there really is HOMs in my map, that is not supposed to happen as I did indeed texture everything before I sent the map. 0 Share this post Link to post
Jimmy Posted February 19, 2018 Both your maps have no texture errors in the compilation, @Xyzzy01. 1 Share this post Link to post
Tristan Posted February 19, 2018 https://www.twitch.tv/videos/230516699?t=01h41m14s :DDDDDDDD 2 Share this post Link to post
Phobus Posted February 19, 2018 Well, Jiffy Bag was exactly what I was looking for. A good way to spend two hours or so. Looks like the compiled map set takes difficulty into account, vaguely, so that's good to see. I think I've played most of this already, so I've just downloaded the WAD for later perusal. 0 Share this post Link to post
Jimmy Posted February 19, 2018 v2 of the compilation. I messed up some CWILVs and there was some stuff that didn't animate. Download abyspe34.zip v2 - 15.5MB 2 Share this post Link to post
SleepyVelvet Posted February 19, 2018 (edited) 9 hours ago, Xyzzy01 said: I can't look at it right now but if there really is HOMs in my map, that is not supposed to happen as I did indeed texture everything before I sent the map. Your second map used an external resource pack that i didn't bother seeking for. I played in HOMs instead because why not. edit: after a thought, i should also mention that i used zoontex on the map, and there were flats. I realize the error now. srry basically the texture1 lumps conflict when i loaded it. 0 Share this post Link to post
Xyzzу Posted February 19, 2018 (edited) The textures were included in the wad itself, conf256.pk3 wasn't actually needed. 1 Share this post Link to post
galileo31dos01 Posted February 20, 2018 (edited) I know I have absolutely nothing to do with this project, but I've been told by TMD and people in his stream that I could make a status bar because yes, so here it is: assbar.zip Looks like this in-game: Spoiler Hope you like it, of course if there's anything that should be checked please tell me, or any information about what I used to make it. In the case it's not going to be used, well no problem :P 5 Share this post Link to post
Tristan Posted February 20, 2018 Does the health reading change or does it stay like that regardless of how much health you actually have? 4 Share this post Link to post
Xyzzу Posted February 20, 2018 13 hours ago, Jimmy said: Let me know if there's anything about the WAD that seems incorrect or anything in the text file that I've missed out. I finally got a look at the compile and there is one last thing wrong with my second map, and it's not HOMs like you said. Just some of the textures seemed to swap places for some reason. Specifically, the sides of the starting teleporter swapped textures with the four colums of the arena. Here's how it looks in the compile: Spoiler And here's what it's supposed to look like: Spoiler I'm pretty sure it was my sloppy handling of the textures, but if this was fixed I'd very much appreciate it. Sorry for bothering, again! 0 Share this post Link to post