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hidfan

Doom Neural Upscale 2X [v 1.0]

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On 12/8/2019 at 5:29 PM, 3DMaster said:

I was wondering if anyone was going to make a Doomsday Engine version.

 

I would welcome Doomsday version too.

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On 10/12/2019 at 4:56 PM, MrFlibble said:

 

image.png.cc3f031458daa3054ccf17b156a1b31f.png

 

 

Is that some kind of Nazi Toxic Avenger??      Shit, I'm quick downloading this quick before that's fixed.  Nevermind the contradiction in the name.

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Are there still talks about a sourceport? Like Pineapple Doom? Or like Cherry Doom? This thing is the bees knees, man! Upscale projects are gonna be bigger than football 

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On 2/11/2018 at 8:35 AM, hidfan said:

after some tests : waifu2x is too limited in image size input. doing sprite after sprite will be crazy. it's results are interesting.

Did 

something like this (had to touch up the status bar manually)
rAB0PYm.png

I'm not sure if you know this already but, you can do batch processing in the linux terminal shell version of waifu2x. I have it set up already. I could try my hand at it when I have the time. (It takes a lot just to set the shell version up and understand the command parameters btw.)

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Well, looks like we don't have to wait for March 20 to see real Doomguys face. Here's quick test of Remini app abilities:

JZPACFL.jpg

AtzQ44J.jpg

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21 minutes ago, Reinchard said:

Well, looks like we don't have to wait for March 20 to see real Doomguys face. Here's quick test of Remini app abilities:

OMG!

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Looks very uncanny valley. FYI you should stretch those graphics vertically by 20% before running them through, then the face will have the more normal dimensions.

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11 minutes ago, Linguica said:

Looks very uncanny valley. FYI you should stretch those graphics vertically by 20% before running them through, then the face will have the more normal dimensions.

Topic is about neural upscale, so I used original sprites proportions. I wanted to show technology. All this stuff above is only few minutes of work in app. Maybe someone with more time then I can produce with this some more stuff. I know, maybe this is not exactly "upscale", but final result can be resize to original resolution and they look exactly the same as original lowres art.

 

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Like the other "HD" gfx mods, this neural upscale did the same awful face.

 

Both people (who did old HD mod) and this AI doesn't understand (eh) how to make the right resemblance. And they just doing wrong things with implementation of the uncanny valley effect.

 

BUT the technology itself provides good possibilities of making something in better quality, that's a positive factor, no doubt.

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I also do like Doom Eternal's face. Though, it's not possible to see the whole face in D.E. videos.

 

Version from Q.C. doesn't look like the same as D1, but not bad at all.

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This face was supposed to be upscaled and close to original as possible, like any other sprites and textures in this thread, so forget about realism, proportions etc. Using this technology we can create Doomguy face we all know, that fit to status bar and overall classic Doom art style perfectly. If you want more realistic stuff (but not matching with Doom art style) you can check my old 3d sculpt:

CLNqFGg.jpg

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Another iteration (I like previous one for some reason, but this one looks less like a bum)

C25eTFN.jpg

From te left we have: Remini version, Remini pixelated 1, Remini pixelated 2, original resampled, original resized.

Oh, and if we talking about uncanny valley in hardcore version:

kziE0qT.jpg

 

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I created a smooth animation of fluids compatible with Doom Neural Upscale 2X modifying the work of Rachael and Enjay for the original textures.

For anyone who wants to try or improve it I leave the link.

pfluids

Thank you all for the excellent work done on this mod!

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