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How would I make ACS perform multiple actions?

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Basically, I just want to make a script that, when triggered, causes several monsters to spawn, and at the same time, sloooowly raises a ceilng. Any help?

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#include "zcommon.acs"

script 1 (void) {
    SpawnSpot( <some parameters> );
    Generic_Ceiling( <some parameters> );
}

 

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