StevenC21 Posted February 3, 2018 Basically, I just want to make a script that, when triggered, causes several monsters to spawn, and at the same time, sloooowly raises a ceilng. Any help? 0 Share this post Link to post
0 scifista42 Posted February 3, 2018 #include "zcommon.acs" script 1 (void) { SpawnSpot( <some parameters> ); Generic_Ceiling( <some parameters> ); } 1 Share this post Link to post
Basically, I just want to make a script that, when triggered, causes several monsters to spawn, and at the same time, sloooowly raises a ceilng. Any help?
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