Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

How would I make ACS perform multiple actions?


Basically, I just want to make a script that, when triggered, causes several monsters to spawn, and at the same time, sloooowly raises a ceilng. Any help?

Share this post

Link to post

2 answers to this question

Recommended Posts

  • 0
#include "zcommon.acs"

script 1 (void) {
    SpawnSpot( <some parameters> );
    Generic_Ceiling( <some parameters> );


Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now