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T-Squared

A project I've had on the backburner for a while now...

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7 hours ago, T-Squared said:

I also posted this on the Doom Reddit:

 

 

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Looks pretty cool!

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I would like to see more content. Are there multiple rooms? I would love to see some footage. It looks good.

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Holy shit!!! 

It's been a long time since my jaw dropped like this.

 

You sir must be a descendant of the D'ni.

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22 hours ago, Catpho said:

Even in MS-DOS BOOM?Hats off to you.

Yep. There's something impressive about exploring complex-design WADs in MS-DOS. (My favorite is UDMX.)

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On 2/4/2018 at 4:10 AM, ShotgunDemolition said:

Holy shit!!! 

It's been a long time since my jaw dropped like this.

 

You sir must be a descendant of the D'ni.

Nah. Just a superfan who's been there since almost the very beginning. :D

 

(Seriously, I have a shelf in my room dedicated to Myst-like props)

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47 minutes ago, Pure Hellspawn said:

I feel like this is something better done in GZDoom.There's a lot of opportunity, but vanilla is limiting it.

I'm considering a GZDoom/Zandronum Edition, because I don't think Boom supports any later-format maps.

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11 hours ago, T-Squared said:

I'm considering a GZDoom/Zandronum Edition, because I don't think Boom supports any later-format maps.

I don't even normally recommend this course of action - but I see enough potential in this map that I'll say go ahead.

 

Instead of the death pits for instance; you can instantly kill the character either by telefragging a voodoo call or in (G)ZDoom by making the sector an instant kill sector.

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I dig it. I did something like this for the E5 secret map of Strange Aeons. Would be cool to see a more extensive Myst remake in Doom with all the different worlds and puzzles. I'd play it for sure, if it worked right, especially if you have monsters in there.

 

Spoiler

 

 

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