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RambOrc

Scattered Evil for Hexen

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The next version is nearing release, in the meantime let me show off some of the new features coming with 1.3:

 

 

 

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this looks awesome! looks like quite the adventure you've crafted, and took a ton of work I'm sure

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Holy cow! Those pictures and videos are spectacular!

 

I'm surprised this project hasn't generated more interest in these forums.

 

What game is it for (HeXen, I presume)?

 

Also, in your second video, in one of the circular stairways (between 0:50 and 1:00) you can see that the textures require y-offsets for proper alignment. [Meant as an observation, not a criticism.]

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12 hours ago, ReX said:

What game is it for (HeXen, I presume)?

Ahem, yes, it's for HeXen - as it states in the title of this thread.

 

Whack me like a dangling piñata for not paying enough attention.

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heya, this is interesting!

is the koraxrpg engine something proprietary you've made or can anyone mod for it?

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On 3/19/2018 at 2:21 AM, ReX said:

Also, in your second video, in one of the circular stairways (between 0:50 and 1:00) you can see that the textures require y-offsets for proper alignment. [Meant as an observation, not a criticism.]

 

Already fixed. :) (most of the footage is from work in progress)

 

On 3/19/2018 at 3:29 PM, yakfak said:

is the koraxrpg engine something proprietary you've made or can anyone mod for it?

 

Like everything based on Vavoom, it's fully open source. Let me know if you have any specific questions.

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Incredible work, thanks for sharing. I can't wait to see more of this project.

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Really amazing, I like maps that put the player into a journey with big scale rooms and yards.

Freaking cool project, keep up the good work !

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Scattered Evil 1.3 has been released, get it at SourceForge or ModDB.

 

se13shot27s.jpg.51f062a51f0e0b0454e2a8636cfac1b3.jpg

 

The highlight of this release are the 7 all-new dungeon maps plus a greatly extended one, replacing old third party maps. They introduce new 3D features to SE, including levers and wheels, as well as swimmable water and advanced lighting and shadows.

  • Aldir's Cave
  • Hedyntin Cave
  • Hedyntin Citadel
  • Nisisil Catacombs
  • Nisisil Cloister
  • Nisisil Sanctum
  • Pyramid of Krylu (now with a Sphinx)
  • Ruins of Nisisil

Other changes:

  • Ladders are now scaled in a more realistic manner
  • There is no need to hit the use key to open doors, just walk towards them
  • Further new music tracks have been added
  • Fixed a number of reported bugs

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Posted (edited)

Scattered Evil 1.4 has been released, get it at SourceForge or ModDB.

 

se14shot10.jpg

se14shot03.jpg
se14shot11.jpg

 

New sounds:

  • The lonely male voice actor with the half dozen soundbites got some major help with 20 additional voice actors and hundreds of new soundbites. Now not every guy in Charybdia sounds the same.
  • New music tracks, including the remix of a Raven original and more variety for the travel map.

New maps:
This release removes all old third party dungeon maps. New features include walking on tightropes, moving objects in a 3 dimensions to solve puzzles and exotic environments including floating rocks and really big statues.
All-new dungeons:

  • Donas Monument
  • Iarmusc Dungeons
  • Lernal Cave
  • The Excavation
  • Thryas Reservoir
  • Yerdel Cave

Visual improvements:

  • A few important NPCs now have custom sprites. This also allowed us to further "zoom in" on their faces during a conversation.
  • The quality of a number of commonly used textures has been improved.
  • New glass effect allowing for more realistic mirrors and vitrines.

Gameplay improvements:

  • The travel map now only uses the four primary directions so there is no more need to try and press two arrow keys at the same time.
  • The full screen HUD now shows the most relevant information neatly grouped into a corner of the screen.

Other changes:

  • Extensive attribution list included. Let us know if there is anything missing or in need of correction.
  • Fixed a number of reported bugs.
  • Added default bindings for pausing the game (F5) and zooming in/out (Z).

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Scattered Evil 1.5 is now available on SourceForge and ModDB.

 

 

  • RPG Complexity and D&D Alignments
    • New settings for RPG Complexity, Ethical Alignment and Moral Alignment. Be evil or good, lawful or chaotic, and people will react differently to you.
    • Three different levels of RPG complexity that influence everything from the amount of information in the journal, the available sources of experience, item prices in shops and possible shortcuts in dungeons up to the possibility of being barred from talking to certain NPCs and missing out on some quests (check the spoiler below for more details)
    • Spoiler

      rgp complexity off:

      - journal:
          - bestiary and codex completely filled out, there are no NPCs to talk to about it
          - weapons, spells and cantrips have extensive hints to guide the player
          - quests have extensive hints to guide the player
          - all maps are in the journal from the beginning; most annotations appear once the player visits the corresponding locations or talks to certain people

      - dungeons:
          - some dungeons offer shortcuts; navigation difficulty extra low


      rgp complexity standard:

      - journal:
          - codex and bestiary have hints on every page where to acquire the information
          - weapons, spells and cantrips have general hints to guide the player
          - quests have general hints to guide the player
          - maps need to be purchased; each page has a hint where to buy the missing map

      - dungeons:
          - some dungeons offer minor shortcuts

      - shops:
          - prices vary depending on difficulty

      rgp complexity old school:

      - journal:
          - codex and bestiary don't appear at all until at least one page has been acquired; even then, only acquired pages show up on the overview page
              - playing on chaotic evil means some pages cannot be collected
          - weapons, spells and cantrips have no hints on where to find them; the pages don't show up until at least one item on hit has been found
              - playing on chaotic evil means some weapons or spells cannot be acquired
          - quests have no hints, not even the page for a faction shows up until you pick up at least one quest from them
          - maps need to be purchased; there are no hints where to get them

      - quests:
          - for chaotic evil characters:
              - no quests from the other two orders are available
              - no NPCs from the other two orders offer services or other goodies
          - for lawful good characters:
              - the merchant guild offers either a reduced version of a quest or no quest at all

      - dungeons:
          - navigation in some dungeons might be exceedingly difficult (extra keys, puzzles)

      -shops:
          - prices vary depending on difficulty
          - stocks (and storage space) are limited; the higher the difficulty, the more


      ethics on any complexity:

      - chaotic: you don't knock on people's doors, just try the handle right away

      morals on any complexity:

      - evil: people hate you and many have no compunction to voice their displeasure

       

       

  • Visual improvements
    • Over a hundred new plant models: trees, bushes, ferns, maize, grapevines etc.
    • All green areas completely revamped with new extra large floor textures and new plant models; starting map rebuilt from scratch
    • Over a hundred new models including everything from beer steins and shiny new gold bars through beds and water wells to wagon wheels and sailboats
  • Interface improvements
    • Revamped the character creation system, now it's a lot like rolling a classic D&D character.
    • Battle Rage/Faith/Magic now displayed on the status bar in the same way as mana
    • Status bar cleanup: health and armor counters now always vertically aligned, no matter how large a number
    • There is now no status bar when the automap is displayed
    • New full HD title, credit and help screens; there is now detailed help in-game spawning 5 screens
    • Separate main menu option for credits; the title screen is now static, and the title music only plays once, then waits 30 seconds before playing again

se15shot01.jpg

se15shot23.jpg

se15shot22.jpg

se15shot19.jpg

se15shot14.jpg

se15shot05.jpg

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