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RambOrc

Scattered Evil for Hexen

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The next version is nearing release, in the meantime let me show off some of the new features coming with 1.3:

 

 

 

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this looks awesome! looks like quite the adventure you've crafted, and took a ton of work I'm sure

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Holy cow! Those pictures and videos are spectacular!

 

I'm surprised this project hasn't generated more interest in these forums.

 

What game is it for (HeXen, I presume)?

 

Also, in your second video, in one of the circular stairways (between 0:50 and 1:00) you can see that the textures require y-offsets for proper alignment. [Meant as an observation, not a criticism.]

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12 hours ago, ReX said:

What game is it for (HeXen, I presume)?

Ahem, yes, it's for HeXen - as it states in the title of this thread.

 

Whack me like a dangling piñata for not paying enough attention.

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heya, this is interesting!

is the koraxrpg engine something proprietary you've made or can anyone mod for it?

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On 3/19/2018 at 2:21 AM, ReX said:

Also, in your second video, in one of the circular stairways (between 0:50 and 1:00) you can see that the textures require y-offsets for proper alignment. [Meant as an observation, not a criticism.]

 

Already fixed. :) (most of the footage is from work in progress)

 

On 3/19/2018 at 3:29 PM, yakfak said:

is the koraxrpg engine something proprietary you've made or can anyone mod for it?

 

Like everything based on Vavoom, it's fully open source. Let me know if you have any specific questions.

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Incredible work, thanks for sharing. I can't wait to see more of this project.

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Really amazing, I like maps that put the player into a journey with big scale rooms and yards.

Freaking cool project, keep up the good work !

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Scattered Evil 1.3 has been released, get it at SourceForge or ModDB.

 

se13shot27s.jpg.51f062a51f0e0b0454e2a8636cfac1b3.jpg

 

The highlight of this release are the 7 all-new dungeon maps plus a greatly extended one, replacing old third party maps. They introduce new 3D features to SE, including levers and wheels, as well as swimmable water and advanced lighting and shadows.

  • Aldir's Cave
  • Hedyntin Cave
  • Hedyntin Citadel
  • Nisisil Catacombs
  • Nisisil Cloister
  • Nisisil Sanctum
  • Pyramid of Krylu (now with a Sphinx)
  • Ruins of Nisisil

Other changes:

  • Ladders are now scaled in a more realistic manner
  • There is no need to hit the use key to open doors, just walk towards them
  • Further new music tracks have been added
  • Fixed a number of reported bugs

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Posted (edited)

Scattered Evil 1.4 has been released, get it at SourceForge or ModDB.

 

se14shot10.jpg

se14shot03.jpg
se14shot11.jpg

 

New sounds:

  • The lonely male voice actor with the half dozen soundbites got some major help with 20 additional voice actors and hundreds of new soundbites. Now not every guy in Charybdia sounds the same.
  • New music tracks, including the remix of a Raven original and more variety for the travel map.

New maps:
This release removes all old third party dungeon maps. New features include walking on tightropes, moving objects in a 3 dimensions to solve puzzles and exotic environments including floating rocks and really big statues.
All-new dungeons:

  • Donas Monument
  • Iarmusc Dungeons
  • Lernal Cave
  • The Excavation
  • Thryas Reservoir
  • Yerdel Cave

Visual improvements:

  • A few important NPCs now have custom sprites. This also allowed us to further "zoom in" on their faces during a conversation.
  • The quality of a number of commonly used textures has been improved.
  • New glass effect allowing for more realistic mirrors and vitrines.

Gameplay improvements:

  • The travel map now only uses the four primary directions so there is no more need to try and press two arrow keys at the same time.
  • The full screen HUD now shows the most relevant information neatly grouped into a corner of the screen.

Other changes:

  • Extensive attribution list included. Let us know if there is anything missing or in need of correction.
  • Fixed a number of reported bugs.
  • Added default bindings for pausing the game (F5) and zooming in/out (Z).

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