SOSU Posted February 9, 2018 (edited) Project MAD is a Heretic mini-episode composed of a set of vanilla maps each made in one single day made by me. The maps are made with wand start in mind,have co-op starts but weren't tested for co-op and replace E1M1-E1M4. Screenshots: Spoiler Credits: DukeWooze for giving me the idea of doing this DOWNLOAD Edited February 21, 2018 by SOSU 10 Share this post Link to post
Walter confetti Posted February 9, 2018 Looks nice, good luck with your project! 1 Share this post Link to post
SOSU Posted February 10, 2018 Due to personal reasons i did not have the means to make a map today so i will try to make up for it by finishing a map early tomorrow and start working on the third map of this project in the same day. 1 Share this post Link to post
SOSU Posted February 11, 2018 E1M2 finally got released!Grab it in the start of the thread! 1 Share this post Link to post
Impie Posted February 11, 2018 Can I make a suggestion? Upload a single wad file with all the current maps in it, so we can just update our copy. It'd be easier to manage one file than a collection of maps anyway. 0 Share this post Link to post
SOSU Posted February 11, 2018 6 hours ago, Impie said: Can I make a suggestion? Upload a single wad file with all the current maps in it, so we can just update our copy. It'd be easier to manage one file than a collection of maps anyway. To be honest I think it's easier because you can download them faster but don't worry since I wanted to do that when E1M4 gets released and then again when it's done 0 Share this post Link to post
SOSU Posted February 13, 2018 Added E1M4!This is the last update,i don't want to fill the thread with my post so i will update this after i am done with the last 5 maps then i will start polishing the maps with your feedback! 0 Share this post Link to post
PVS Posted February 16, 2018 SOSU, I correctly understood that you are work on the one map - one day? Or are you uploading one map per day and the work with one map takes longer? Do you plan that these maps will be fully compatible with vanilla engines (or vanilla + limit removing) or it is not necessary for you? 0 Share this post Link to post
SOSU Posted February 16, 2018 9 minutes ago, PVS said: SOSU, I correctly understood that you are work on the one map - one day? Or are you uploading one map per day and the work with one map takes longer? Do you plan that these maps will be fully compatible with vanilla engines (or vanilla + limit removing) or it is not necessary for you? I make a map in one day and then upload it.At first they will be ZDoom only but after i'm done with all map i will start polishing all the maps adding co-op starts,different skill levels,fixing bugs and making it compatible with vanilla engines. 0 Share this post Link to post
PVS Posted February 21, 2018 I thought that you would add more maps to the current four, but I understand, of course, that not many people will be interested in this topic. My personal interest here is that this is vanilla Heretic maps, I never liked to play Heretic/Hexen on Z/GZDoom. In your previous wad version I noticed a problem with vanilla engines only on E1M1, but now I see that you have corrected these minor bugs with textures and tags. Also, now I see what did you mean with D'Sparil on E1M4, in the previous version his role on the map was completely unclear. As a result, you've got compact maps with good Heretic gameplay, not very easy skill level (for me at least), in any case, I had a good time playing, thanks! If suddenly you decide to continue - let me know, I have small ideas for such maps, it would be good to make a full episode. But again, I do not think that you will get many feedback for this work... Attaching Max movie demo record in vanilla format for current wad version, maybe someone will be interested. I think it's luck, but for playback this demo do not need limit-removing port, vvHeretic4 or Chocolate Heretic 2.3.0 can be used. But I think, that limit-removing needs a minimum for E1M2 in this wad, where sometimes in the usual situation it is possible to catch the excess for visplanes. hpmPMAD2.zip 1 Share this post Link to post
SOSU Posted February 21, 2018 @PVS To be honest i didn't stop because no one was interested in this i just stopped because i have school and social life which made this very hard for me to continue making,i will probably do a second project in summer because then i have more free time to map.Also D'Sparil was supposed to be a "Oh shit!" moment. 1 Share this post Link to post
Impie Posted February 22, 2018 (edited) That's too bad, it was a cool idea. Guess it'll have to just be a summer project. 1 Share this post Link to post