AleksB Posted February 10, 2018 Im trying make a custom message at the start of the game and also change the ending screen from the "you have entered deeply into the infested starport" yadda yadda with my own message. Tried doing it in slade and WhackEd with no luck. Any tips? 0 Share this post Link to post
0 Nevander Posted February 10, 2018 By custom message, do you mean a Print or HudMessage or a text screen prior to MAP01? Because for a text screen what you need is a dummy map that immediately exits and then goes to MAP01, then make this dummy map be in it's own cluster and set an exittext for it to play when going to the next cluster which starts with MAP01. If you meant the former, an ENTER script would do it with LOADACS. For the second question about changing text, you can do that with MAPINFO and LANGUAGE. 0 Share this post Link to post
0 AleksB Posted February 10, 2018 16 minutes ago, Nevander said: text screen prior to MAP01? Yes, explaining the rules of the map and stuff. 17 minutes ago, Nevander said: If you meant the former What do you mean the former? 0 Share this post Link to post
0 Nevander Posted February 10, 2018 5 minutes ago, AleksB said: What do you mean the former? Former refers to the first suggestion, that being the Print or HudMessage function. But that is moot now since you meant a text screen. Make a new map in UDMF, and then do script 1 OPEN { Exit_Normal(0); } Save it as whatever, MAP00 would work. Then in MAPINFO, make it so there's no intermission or autosave alert on MAP00, and then put this map into its own cluster. Set up a cluster definition which contains exittext for this cluster. That will cause the map to end immediately upon load, and then skip the intermission and go straight to the text, then to MAP01. Redefine the episode with an episode definition to start on MAP00 instead of MAP01. 0 Share this post Link to post
0 AleksB Posted February 11, 2018 On 2/9/2018 at 8:12 PM, Nevander said: Former refers to the first suggestion, that being the Print or HudMessage function. But that is moot now since you meant a text screen. Make a new map in UDMF, and then do script 1 OPEN { Exit_Normal(0); } Save it as whatever, MAP00 would work. Then in MAPINFO, make it so there's no intermission or autosave alert on MAP00, and then put this map into its own cluster. Set up a cluster definition which contains exittext for this cluster. That will cause the map to end immediately upon load, and then skip the intermission and go straight to the text, then to MAP01. Redefine the episode with an episode definition to start on MAP00 instead of MAP01. So that will allow me to change this to something i want written? 0 Share this post Link to post
Im trying make a custom message at the start of the game and also change the ending screen from the "you have entered deeply into the infested starport" yadda yadda with my own message. Tried doing it in slade and WhackEd with no luck. Any tips?
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