Nikita_Sadkov Posted February 11, 2018 (edited) Lets brainstorm the problem of creating sounds similar to those used in Doom, Heretic or Hexen. I'll explain my idea, using CONE3 sound from Hexen as an example: 1. Using SpectraLayers Pro 3.0.17, create 1.4 seconds long empty file. 2. Use Noise Spray tool to hand-drawn spectrum shape, similar to the one in CONE3. Instead of white noise, you can load pre-made sample, that sounds promising, then apply exposure and erasure to it, so it will take shape looking like CONE3 or other sound you're trying to re-create. 3. Save said file. 4. Opened it in Audacity 5. Apply envelope to achieve required volume shape. 6. Apply Wahwah effect, using LFO Freq = 0.5, LFO Start Phase = 0.0, Depth=50%, Resonance=2.5, Wah Freq=30, Output Gain=-6.0 7. Normalize 8. Now copy result to separate track and apply Vocoder effect to it with following params: Vocoder, with distance=60, Number of bands=40, original audio=0, white noise=100, Radar needles=0, radar needles freq=0. That should produce more magical cold-sound texture. 9. Mix result with vocoded copy, moved slightly to the right, producing magical sounding attack build-up. 10. Optionally add Reverb, Delay and Chorus. Result should sound similar to Hexen one. Here is my result: https://github.com/saniv/free-game-sfx/blob/master/groups/magic/spell329-spell_cast.flac Do you have any better idea? 1 Share this post Link to post
Bluefox_1 Posted February 11, 2018 Ideally, there shouldn't be sounds similar to those in Doom, Heretic, Hexen. Freedoom, Blasphemer and Zauberer all have or will have a unique set of monsters, weapons and player characters, which should sound different compared to their analogues in the games they are free counterpart of. That leaves environment and pick up sounds, but those aren't worth doing a copy of. 0 Share this post Link to post
Nikita_Sadkov Posted February 11, 2018 (edited) Anyway, I used the above method to make Hexen's SHARDS1B replacement https://github.com/saniv/free-game-sfx/blob/master/groups/magic/spell330-shard.flac the license is public domain, and two public domain samples were used in production:https://opengameart.org/content/adding-salthttps://freesound.org/people/pillonoise/sounds/126465/ Also, Bram banned me from freesound.org for uploading that recording of hamster burned alive. And he keeps banning my accounts, which I create because his site require registration to download sounds. Tell Bram to stop being a jerk and require people to register just to download a sfx, especially if he plans to ban them right away. 0 Share this post Link to post
Nikita_Sadkov Posted February 11, 2018 Just found that Audacity has Barry's Stan Maximiser effect, which produces very strong compression with distortion. Original Hexen audio effects were passed through some bad compressor, which made them sound really heavy, while effects I produced sound really puny in comparison. So here is that shard effect passed through that plugin. https://github.com/saniv/free-game-sfx/blob/master/groups/magic/spell330-shard-maximised.flac Re-sampling it to 11025Hz would make it sound even heavier. 0 Share this post Link to post
Linguica Posted February 11, 2018 2 hours ago, Nikita_Sadkov said: Also, Bram banned me from freesound.org for uploading that recording of hamster burned alive. Excuse me? 11 Share this post Link to post
Wereknight Posted February 11, 2018 16 minutes ago, Linguica said: Excuse me? You've got that right, don't worry. 0 Share this post Link to post
Linguica Posted February 11, 2018 Googling "nikita sadkov" hamster brings up plenty of shit suggesting it's true, or at least that you've spent a lot of time making people think it's true. I never thought I would have to say this but unrepentant animal torturers are not welcome on this site. 10 Share this post Link to post