asd1994 Posted February 15, 2018 (edited) You know how the ending to Doom 1 starts with a text screen and goes to a long image that scrolls to the left before displaying "The end" on the screen? I would like to make an ending like that for my Doom 2 mod but I have no idea how to. If anyone could help me figure out how to do it I would greatly appreciate it. Thank you. 0 Share this post Link to post
Danfun64 Posted February 15, 2018 If you're aiming for compatibility with PrBoom-Plus (not counting coelcker's mapinfo/decolite fork) or "lower" (meaning Vanilla, Limit reducing/limit removing/Crispy, Boom, MBF, and/or similar), you're out of luck. You need a mapinfo lump or equivalent. 0 Share this post Link to post
asd1994 Posted February 16, 2018 On 2/14/2018 at 11:01 PM, Danfun64 said: If you're aiming for compatibility with PrBoom-Plus (not counting coelcker's mapinfo/decolite fork) or "lower" (meaning Vanilla, Limit reducing/limit removing/Crispy, Boom, MBF, and/or similar), you're out of luck. You need a mapinfo lump or equivalent. I have no idea what PrBoom-Plus is. Is that a source port of some kind? I'm making this for GZDoom or Zandronum. 0 Share this post Link to post
Empyre Posted February 16, 2018 This should help: https://zdoom.org/wiki/MAPINFO/Intermission_definition 0 Share this post Link to post
asd1994 Posted February 17, 2018 6 hours ago, Empyre said: This should help: https://zdoom.org/wiki/MAPINFO/Intermission_definition Thanks you, this does help. However its still a little confusing. I'm not sure how to use the scripts. 0 Share this post Link to post
Doomkid Posted February 17, 2018 I did just this for the end of Doomed in Space - You basically use MAPINFO to tell the last map to exit to 'EndGame3' rather than a simple MAP##. map MAP01 "Your Level's Title Goes Here" next EndGame3 sky1 SKY1 0 music D_MUSIC 1 Share this post Link to post