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rekko

Ultimate Doom Secrets fix?

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Hi

 

I don't really remember, but was there any fix for Ultimate Doom that makes all the inaccessible secrets become... accessible? To get 100%?

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4 hours ago, NaturalTvventy said:

I didn’t know there were unreachable secrets in ultimate Doom.

Both E4M3 and EM47 have unreachable secrets.

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To be more specific, both maps have areas that were marked with the secret tag, but are inaccessible without no-clipping into them. E4M3 has a couple torches marked that way, and the invulnerability sphere in E4M7 has some misplaced secret tags.

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Use GZDoom. It uses a compatibility text file that removes the extraneous secret tags from the maps. If you open E4M3 in an editor and search for 'Sector type 9', the secret tag, you'll find 22 secrets (mostly each stair step). If you run the map in GZDoom, the automap only shows a maximum of 2. I always assumed all ports handled those bugs the same way. What port are you using?

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1 hour ago, EffinghamHuffnagel said:

I always assumed all ports handled those bugs the same way.

No, only GZDoom transparently edits maps. All other ports leave them as is.

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