Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Miles Lowroad

VGP Deathmatch Beta v1.2

Recommended Posts

VGP_DeathMatch.png.73c1406861c55e2c2b297b8f58604762.png

In light of current events, Valhalla Game Plays has made major changes to their latest release of VGP-Deathmatch. I would like to make it known that we are a growing and learning community with the intention of giving back to the Doom community as a whole. We have no mal-intentions towards anyone and only wish to learn and develop. We have been working hard for the past 3 years hosting via Zandronum, providing dedicated instances for the purpose of development and nostalgia. I have been playing Doom since its inception, love it,  and hope that one day my crew has the skills to make maps that people like. For now, we are willing to take your feedback no matter how vicious. Here are our latest changes:

- Unused textures removed
- Proprietary .mp3's removed
- Map flow and item placement fixed
- Visual improvements
To do:
- More specific credits
- Complete revamp of VGPDM12
- minor fixes

=======

  UPDATE:

=======

VGP Deathmatch Vol. 1 (Beta v1.2)  
Playable Beta is now available via Doomseeker and IDE!  
[VGP][DEV] VGPDM Beta 1.1
104.131.136.102:10668  
  
Changelog:
- Total overhaul of VGPDM12
- Revisions to VGPDM06
- Lighting changes for VGPDM01
- Credits for music, textures, and skyboxes
- Readme updated  
  
Download:  
http://files.valhallagameplays.info/wads/vgpdmbeta-v1.2.pk3

https://github.com/ValhallaGamePlays/VGP-Deathmatch

     
Skulltag resource:  
http://files.valhallagameplays.info/wads/skulltag_content-3.0-beta01.pk3  
  

Spoiler

Screenshot_Doom_20180216_080138.png.81eea785f70959627787a5e1a0599b16.png

Spoiler

Screenshot_Doom_20180216_075810.png.bb19bf430fa3b28b3ae7e5c8599d7162.png

Spoiler

Screenshot_Doom_20180216_200428.jpg.05b007bade8682ae7096e21095730d3b.jpg

 

 

 

 

Edited by Miles Lowroad

Share this post


Link to post

The first two screenshots look quite good, although I question their playability in deathmatch terms: they look like they could work for LMS at best or otherwise would work as coop maps. But, no offense, the third screenshot has to be the ugliest screenshot I've seen in the history of doom. Surely you got something better to show than that?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×