hardcore_gamer Posted February 18, 2018 (edited) Is there some way to have linedefs render sky graphics instead of sectors? Like if you created a window and wanted the texture inside the window to be a sky? 0 Share this post Link to post
Dragonfly Posted February 18, 2018 https://www.doomworld.com/forum/58-editing-questions/ There's better places to ask editing questions. As for having 'sky walls', surround the area in a sector who's ceiling is F_SKY1, then lower it's ceiling to the same height as the floor. Reference E1M1 or MAP01 of the IWADS to see how it is done there if you're unsure. 0 Share this post Link to post
hardcore_gamer Posted February 18, 2018 16 minutes ago, Dragonfly said: https://www.doomworld.com/forum/58-editing-questions/ There's better places to ask editing questions. As for having 'sky walls', surround the area in a sector who's ceiling is F_SKY1, then lower it's ceiling to the same height as the floor. Reference E1M1 or MAP01 of the IWADS to see how it is done there if you're unsure. I already knew that was possible. I was merely curious if it's possible to use actual linedefs directly somehow. A part of the reason I ask is because I created a slanted wall and I sort of want to have a window inside of it, but it's not really possible to do this the old fashioned way. 0 Share this post Link to post
Dragonfly Posted February 18, 2018 Screenshot would greatly help explain what you mean in this context. 2D & 3D views, please. 0 Share this post Link to post
Kappes Buur Posted February 18, 2018 4 hours ago, hardcore_gamer said: Is there some way to have linedefs render sky graphics instead of sectors? Like if you created a window and wanted the texture inside the window to be a sky? I don't see why you could not do this. After all, the textures for the sky are just, ... well, textures. For example: Spoiler However I would suggest to place the 'sky' into a narrow, rounded sector to simulate depth. Spoiler 0 Share this post Link to post
Empyre Posted February 18, 2018 Maybe something like this? slopedwindowstest.zip 0 Share this post Link to post
Nevander Posted February 19, 2018 In OpenGL mode, if you leave a wall untextured it will show as sky. 0 Share this post Link to post
Dragonfly Posted February 19, 2018 That's not always true and could / will produce unintended results, especially in future versions of GZDoom! :) It's best to use the vanilla method to make it sky (drag a ceiling with F_SKY1 to the same height as the floor), or alternately use line_Horizon (Line action 9, IIRC). I'm assuming hardcore_gamer doesn't need help anymore since I'm more than certain Empyre's example is enough to help them, and we've still not had a response. 0 Share this post Link to post
hardcore_gamer Posted February 19, 2018 16 minutes ago, Dragonfly said: That's not always true and could / will produce unintended results, especially in future versions of GZDoom! :) It's best to use the vanilla method to make it sky (drag a ceiling with F_SKY1 to the same height as the floor), or alternately use line_Horizon (Line action 9, IIRC). I'm assuming hardcore_gamer doesn't need help anymore since I'm more than certain Empyre's example is enough to help them, and we've still not had a response. I have dropped the idea of using linedefs because I realized that if you lower the grid size to something like 0.25 you can make an extra sector inside the window that is so small nobody can see it and then just lower it's ceiling thus creating a skybox. it does the same thing as what I wanted to do basically. 0 Share this post Link to post
Dragonfly Posted February 19, 2018 You could do that with any size sector - it's what I explained to you here! :) On 18/02/2018 at 1:24 AM, Dragonfly said: https://www.doomworld.com/forum/58-editing-questions/ There's better places to ask editing questions. As for having 'sky walls', surround the area in a sector who's ceiling is F_SKY1, then lower it's ceiling to the same height as the floor. Reference E1M1 or MAP01 of the IWADS to see how it is done there if you're unsure. 1 Share this post Link to post
leodoom85 Posted February 19, 2018 Yea.....sky hack or Line Horizon does the trick anyway...... 0 Share this post Link to post
Fonze Posted February 19, 2018 Don't worry guys I figured it out on my own by doing exactly what you said. 5 Share this post Link to post