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3D Doom Art

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These all look insane! Amazing work. Did you use nurbs? Perhaps some harsher lighting would benefit them, as they look quite smooth and soft.

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Thanks, I've never been one to use nurbs. These are all sub-d/standard box modeling. The Cherub was modeled with Maya, the rest are 3DS Max. I agree they look pretty smooth, the BFG for example looks more basic and less detailed than I would like it to, although if I remember correctly I really tried to nail all the details from the movie version. I think these were all done before I started getting more into ZBrush (these are old and dated projects, mind you) which is probably why they are smoother and lack fine detail.

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On 20/2/2018 at 4:09 AM, Reaper8888 said:

It's been a while since I've been active and involved in the 3D art world, several years at least, but here are Doom 3D models I made: the BFG (movie version) and Cherub from Doom 3.





That model is awesome, I was wondering if could share the .obj file to convert it into a pepakura model and do it in paper. This is a small example of what I'd like to do with the bfg (unfortunately, I haven't seen any .pdo files of a BFG)

On 20/2/2018 at 4:09 AM, Reaper8888 said:



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On 2/23/2018 at 7:41 AM, Reaper8888 said:

Thanks, here's a couple more I just dug up:



renderscreen (1).jpg


Are these models (and this one in particular) available for use in projects?  Fully credited of course.

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