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MrCacod3mon

Deadpool DOOM Mod Alpha (Contribution Thread)

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                                                            DEADPOOLDOOM.png.359eb86e5eeeedee37eed1763a6060d6.pnghelp thread

Have you ever wanted a Deadpool doom mod? well you came to the right place because you get to help make that happen! This thread is for my mod called Deadpool DOOM

heres an example of what the mod contains!

Spoiler

Screenshot_Doom_20180220_172557.png.e58943e0540012c858b8e972fa644950.png

custom weapons

Screenshot_Doom_20180220_172618.png.286c10f27f6a6996f837d6d60516fbfd.png

Custom Head

Screenshot_Doom_20180220_172629.png.8bc5b84381309dee702e3982360045b3.png

Possibly new weapons

 

and even more!

 

if you want to add anything to this awesome mod wither it be (Custom sprites, sound effects, textures, items, or weapons or maybe even maps)

feel free to post them in this thread.

the one thing we probably need is the ability to kick. that would be cool....

 

 

if any of your content makes it in the mod you will be credited to being one of the people responible for the mod!

 

ENJOY!!

 

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You can do a kick by adding it as an "Altfire" state for all the weapons , or as a "script/decorate" based custom input with KEYCONF

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3 hours ago, Dude27th said:

You can do a kick by adding it as an "Altfire" state for all the weapons , or as a "script/decorate" based custom input with KEYCONF

do i have to put a script or anything?

if so, i suck at scripting XD

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If you use the Altfire way I think you just need to add the Altfire state in each weapon , using decorate. And the Altfire in this case would be kick attack.

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Something like this:



The pistol have an AltFire state that do "pumping" animation from the shotgun, that's were the kick animation should be

 

 

example.zip

Edited by Dude27th

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1 hour ago, Dude27th said:

Something like this:

example.zip

well how do i make it so the keybind for it would be q

i found a kick on the zdoom forums and i modifyed it to have deadpools leg

heres my modifyed version

brutalkick.zip

apparently on that forum post you have to put this in the console

bind q "pukename kick"

now im wondering how i can make my own keybind to appear in the settings

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6 minutes ago, MrCacod3mon said:

well how do i make it so the keybind for it would be q

i found a kick on the zdoom forums and i modifyed it to have deadpools leg

heres my modifyed version

brutalkick.zip

apparently on that forum post you have to put this in the console


bind q "pukename kick"

now im wondering how i can make my own keybind to appear in the settings

never mind it came like that automatically

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1 hour ago, MrCacod3mon said:

never mind it came like that automatically

The KEYCONF should be like:


addkeysection "Deadpool Mod"  DeadpoolMod
addmenukey "Kick" kick
alias kick "pukename kick"
defaultbind Q kick

 

 

And you bind it in the last part on the controls

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Is there a way that you can in the menu have an option for mouse aim or no mouse aim required for shooting higher enemies? Then people who like mouse aim will be happy, and I will because I can't seem to make the mouse aim go up/down in GZDoom.

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14 hours ago, SuperPCGamer said:

Is there a way that you can in the menu have an option for mouse aim or no mouse aim required for shooting higher enemies? Then people who like mouse aim will be happy, and I will because I can't seem to make the mouse aim go up/down in GZDoom.

Yes , the vanilla weapons do have autoaim by default , custom weapons also unless you add in the decorate a +NOAUTOAIM flag or something , you should also check in the autoaim slider option in player options ... 

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if I can, I'll make all the monsters have blood ACTUALLY come out when shot by giving you some sprites. Here's one example:

31.gif

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