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Jaws In Space

Heretic Speedmapping 2

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Who's ready for some Heretic speed mapping! Come back 24 hours from now to find out the theme & restriction of the 2nd Heretic Speedmapping session. Mapping will last from 5PM to 1AM EST.

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I will probably join but first i want to know the details ;)

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Looking forward to it, last time was a lot of fun! I'll definitely try and make something this time around. 

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Mapping time! mapping stops 8 hours from the time of this post, you don't have to participate for all 8 hours, but try to map for at least 2 hours.

 

Theme: Crypt

Restriction: Make 25% of the map an optional area.

 

Resource Pack - this time we're using resources from ShadowCaster.

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I opened the resource pack in slade and an S_END is missing, I'm a little unfamiliar with using resource packs, is it supposed to be like that?

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4 minutes ago, Jthom said:

I opened the resource pack in slade and an S_END is missing, I'm a little unfamiliar with using resource packs, is it supposed to be like that?

Oops, no it's not. I just made a quick fix for that, same link.

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right, that had me a little confused for a moment there, thx for clearing that up. 

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crypt.zip

 

Title: Graves 'n' shit

Description: More of two hours are been wasted for doing this. Also, did crypts have water sewers too?

Build Time: 2 hours and half (+50 minutes of extra bug-fixing)

Restriction: Used, not sure how well

New Music: None, i think the stock music works fine here

Uses texture pack: Yes

 

 

Edited by Walter confetti

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Okay here's all 4 maps compiled into one. Only one bug of note, Jthom on your map just past the yellow door there are 2 sets of bars that should be marked as impassible, but are not. Other than that the only noteworthy thing is that Walter's & Jthom's maps have an overabundance of supply's. Like last time I'll give one week for updates & if anyone want's to pick out some midi's you are free to do so.

 

Maps

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crypt.zip

 

removed and changed some items, added new hidden alcoves that lowers when you reach the exit teleport stairs and reveals new monsters, fixed a unclosed sector at the water pool stairs, aligned textures, difficulty settings added

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AbdMaus.zip

 

Here's the updated version of my map. List of changes:

 

-rebalanced the ammo and changed the items around

-added more enemies
-changed some textures

-fixed the iron bars near the end, also made an end room

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