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The How-To Guide To 3D Models In Doom

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Hey all.


I wrote on the Discord server that I was going to make a tutorial dealing with 3D models, and I've finished the first part. Part one covers importing/exporting models correctly out of Blender and into SLADE, and using the SurfaceSkin property. I might make a video detailing this as well. I understand that this could be quite a bit to read and therefore some what difficult to follow, but I feel I have explained everything well enough. If you feel that I haven't, I would appreciate any kind of feedback!


Part I
Part II

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