Zemini Posted August 22, 2018 (edited) On 8/21/2018 at 10:15 AM, HAK3180 said: @Zemini Doomworld forum topic Besides the same issues that have affected this entire wad, this was a fun opener. You see a lot of different monsters, get a lot of different weapons (not sure you need so much ammo for the higher powered ones) and even see some varied scenery. These maps always look pretty good, though I will say the M1s are all somewhat similar. What made this one stand out was the section with lots of paths and lots of small rooms to collect the goodies. Bottom line: A fun opener but the writing is already on the wall that continuous play will breed an untouchable doomguy Wait you have been playing on Medium this whole time? Oh boy well the ammo was high for medium definnalty, but there still might be too much on hard. I would say that monster counts is about 1.5 times then medium. It is close to a UV+ 0 Share this post Link to post
HAK3180 Posted August 23, 2018 @Zemini, yes, I hadn't really remembered it myself either... @mArt1And00m3r11339 This is a failfest. I eventually determine that the video would be much too long if I tried until I succeeded, so at some point I just iddqd to see the rest of the map. idgames download page This is one of those technical slaughter maps that requires some level of strategy. As such, I did not spend the time to work out the best strategy or develop the skill to beat it, so my playthrough is with degreelessness mode on. I can appreciate this kind of thing, even if it’s not what I want to play most of the time. It requires strategy, patience, and precise movement, and it really goes to show how you can play two maps that are both Doom wads but are essentially entirely different games. Bottom line: It’s basically strategy-slaughter. I don’t want to stand in a small room and almost never shoot for five minutes, but this is probably good quality stuff for its genre. 1 Share this post Link to post
Zolgia108 Posted August 23, 2018 (edited) 7 hours ago, HAK3180 said: @Zolgia108 M8 i am sorry for the bug, it was fixed two days after the release of the map i thought you downloaded the latest version, the corridor after the cyber was supposed to have a block monster line but it didn't, but my brother had the same issue during testing so i immediately fixed that, i am really sorry for that cause it breaks everything... but please download version or there will be other ones as well, this was the worst bug ever in the entire wad cause and i didn't really want you to experience it... i am reall ysorry EDIT @HAK3180 The bug was still there, you actually downloaded latest version it simply was my fault i fixed just one of the two lines... i am so dumb... Edited August 23, 2018 by Zolgia108 0 Share this post Link to post
mArt1And00m3r11339 Posted August 23, 2018 (edited) 4 hours ago, HAK3180 said: @mArt1And00m3r11339 This is a failfest. I eventually determine that the video would be much too long if I tried until I succeeded, so at some point I just iddqd to see the rest of the map. idgames download page This is one of those technical slaughter maps that requires some level of strategy. As such, I did not spend the time to work out the best strategy or develop the skill to beat it, so my playthrough is with degreelessness mode on. I can appreciate this kind of thing, even if it’s not what I want to play most of the time. It requires strategy, patience, and precise movement, and it really goes to show how you can play two maps that are both Doom wads but are essentially entirely different games. Bottom line: It’s basically strategy-slaughter. I don’t want to stand in a small room and almost never shoot for five minutes, but this is probably good quality stuff for its genre. Thanks for the feedback. I can't wait to see level 4. 0 Share this post Link to post
HAK3180 Posted August 23, 2018 @mArt1And00m3r11339 I definitely fail the spectre part. I found your video on Youtube, and it doesn't look much different from what I was attempting to do. Apparently I just sucked at it. idgames download page This one has some substance to it. The first area is pretty fun, but after the cyberdemon dies, there are just too many remaining hell knights to clean up. It gets old very fast with just the chaingun. The next two fights are enjoyable enough. The arch-vile’s presence added more drama than the possibility of getting hit by a hell knight, even if the latter was more dangerous. The last area was basically impossible. I’m sure there’s some strategy that works, but I didn’t figure it out. I also think it’s too big regardless. There’s got to be a way to preserve the level of challenge but shrink the whole thing down. I don’t want to kill ~250 spectres with the plasma gun, regardless of the circumstances. Bottom line: These maps are not trending toward suitable for my skill level + FDA. For me this one was a mix of excitement, grind, and impossibility. 1 Share this post Link to post
mArt1And00m3r11339 Posted August 23, 2018 8 hours ago, HAK3180 said: @mArt1And00m3r11339 I definitely fail the spectre part. I found your video on Youtube, and it doesn't look much different from what I was attempting to do. Apparently I just sucked at it. idgames download page This one has some substance to it. The first area is pretty fun, but after the cyberdemon dies, there are just too many remaining hell knights to clean up. It gets old very fast with just the chaingun. The next two fights are enjoyable enough. The arch-vile’s presence added more drama than the possibility of getting hit by a hell knight, even if the latter was more dangerous. The last area was basically impossible. I’m sure there’s some strategy that works, but I didn’t figure it out. I also think it’s too big regardless. There’s got to be a way to preserve the level of challenge but shrink the whole thing down. I don’t want to kill ~250 spectres with the plasma gun, regardless of the circumstances. Bottom line: These maps are not trending toward suitable for my skill level + FDA. For me this one was a mix of excitement, grind, and impossibility. Is it just I or is it that your computer was lagging when playing the level? 0 Share this post Link to post
HAK3180 Posted August 23, 2018 @mArt1And00m3r11339, not when playing, but the produced video is a different story. I don't normally even watch them afterward, so thanks for mentioning. There does seem to be some minor lag, so I'll take a look at some settings. 0 Share this post Link to post
HAK3180 Posted August 23, 2018 @sincity2100 Doomworld download page This one has the feel of an epic quest, even though most of it takes place within the one structure. I thought it looked pretty good and had a fun progression with distinct enough areas. If anything, the areas were too distinct. There were always doors separating rooms, so there wasn’t much interconnection. Still, the combat presented a good challenge. My complaint, once again, is the ammo balance. This would have been really brutal without finding some of the secrets I did. Even with 4/6, and they were rather generous, I was still in conservation mode. Bottom line: A guided quest with lots of action and lots of monsters. Use your ammo wisely. 0 Share this post Link to post
mArt1And00m3r11339 Posted August 24, 2018 11 hours ago, HAK3180 said: @mArt1And00m3r11339, not when playing, but the produced video is a different story. I don't normally even watch them afterward, so thanks for mentioning. There does seem to be some minor lag, so I'll take a look at some settings. I can't wait to see level 5. 0 Share this post Link to post
HAK3180 Posted August 24, 2018 @Doomkid idgames download page This one has various miniature nods to Doom levels/themes. There’s what I thought was a Hell Beneath section, a Mt. Erebus section, a Sever the Wicked section, and a brief Shores of Hell section. They fit together well. This one does not have the stellar interconnection of some of the others, but it still played well. My only complaint is too much plasma near the end, but then again, both plasma gun and BFG are secret. Bottom line: Another fun and well done vanilla map 3 Share this post Link to post
Thedoctor989 Posted August 25, 2018 Hi i have my first Wad that i made its short and is probably only the beginning of a Megawad idea i have: http://www.mediafire.com/file/tbxc8ptgxi9egv2/Castle_Slaugher.zip/file 0 Share this post Link to post
Aquila Chrysaetos Posted August 25, 2018 @HAK3180 I looked at the above wad real quick. I believe it's vanilla compatible, but from what I can tell, it was constructed in Boom format. It's on MAP02 of Doom II. There are two exit lines, for some reason. I recorded an FDA of my own if you want to see what you're getting into first, but it's nothing very rough. Castle-FDA-AC 1 Share this post Link to post
HAK3180 Posted August 25, 2018 @Thedoctor989, without any info I will always assume Doom 2 and I will just grab GZDoom, especially for first timers, but it is absolutely necessary to say that your map is not in the Map01 slot. Without the golden eagle swooping in, I probably would have loaded up Entryway, quit, and then gone on with my life. 2 Share this post Link to post
HAK3180 Posted August 25, 2018 @Steve D Doomworld download page I like it. Lots to do toward the beginning and then it turns into a bit of a puzzle with little bits of progression at a time halted by bars that you have to find the switch to lower. Somewhat remote, but really not too bad. Combat is fun, very Doom 1, especially toward the beginning, but enough monsters to be some challenge without them being just hordes or just fodder. Bottom line: This should remind you of Doom. It sticks to what works. 1 Share this post Link to post
riderr3 Posted August 26, 2018 (edited) 18 hours ago, Thedoctor989 said: Hi i have my first Wad that i made its short and is probably only the beginning of a Megawad idea i have: http://www.mediafire.com/file/tbxc8ptgxi9egv2/Castle_Slaugher.zip/file Didn't try to record a playthrough, but I have a feedback which can be helpful: -It's on MAP02 slot, better warn others which slot is used. -There is no castle and no slaughter, as I expect. -The map is very plain, almost without heights elevations, no brightness changes and no light effects. -Learn how to make unpegged textures on linedefs, that room-door looking freaky. -Monster placement is plain boring - they appeared in front of player's face. As example you can hide imps behind/inside the crates. Make a cool ambush. Or hide cacodemons behind the walls/windows. -Map is too linear, you can try to make more connections between rooms. Also add more windows, holes, e.t.c. Сonsidering that this is the first and small map, the results can be improved. This page can be helpful for newcomer mappers. Doomwiki can be useful on other issues, just use the search on the website. Also don't even try to make megawad in early undertakings, or it's can be comprehended by fate of infamous JOW.wad . That person at least have motivation, but absolutely don't know the technical and creative sides. Moreover making a megawad (I assume 30 full playable maps at least) is a engagement for years. Because for such a long period of time that person can change objectives and events in real life, and he will abandon his creation. As example I spent 2 years building my megawad by titanic efforts and patience. As result - not many people enjoyed this, but those who liked it, brought wad to their favorites list. Anyways, I was satisfied enough. Edited August 26, 2018 by riderr3 1 Share this post Link to post
HAK3180 Posted August 26, 2018 @Zemini Doomworld forum topic Another good-looking map with a bit of adventure vibe to it. This one had a couple really nice fights, like the big section with mancubi and pillars and the BFG trap – really that whole section. Again, there were some serious camping encounters and way too many supplies, but I think it’s going to be minor changes that take this wad from being so-so to great. Bottom line: The same pros and the same cons as many other levels in this wad 0 Share this post Link to post
HAK3180 Posted August 26, 2018 @Thedoctor989 download the .zip This thing has first-time wad written all over it, unfortunately. When you first open Doom Builder, it’s very exciting and even if you don’t have a clue what you’re doing, you just want to plot sectors, place monsters, and marvel at your creation. I understand that. Just realize that this is not good at all. And that’s okay. There are plenty of tutorials out there to learn how to do stuff. You can ask a question (or search) on the editing forum, no matter how dumb it seems. Here are a few of my guidelines of wisdom (hopefully) for new mappers: Learn the editor thoroughly. You will save yourself tons of time and enable yourself to do things you didn’t realize you could. I’m not even talking about fancy tricks – just learn your way around Doom Builder. E.g. that you can curve or flip a linedef or that you can run, even straferun, in visual mode. Test often and try to break the map. How you imagine the map being played is irrelevant. How the map could be played must be considered. Focus on gameplay. I tend to think of maps as having three main components: visual design, flow/layout, and monster encounters. If you focus on the monster encounters, that will force you to think about flow/layout, so it’s like two birds with one stone. And I believe that visual beauty is the component that comes most naturally. As you continue to play maps and get better with the editor, you will naturally make your maps look better. So I don’t think you need to make your efforts in that regard as intentional as gameplay. Bottom line: It's a first effort 1 Share this post Link to post
HAK3180 Posted August 27, 2018 @Deadwing Doomworld forum topic Again there’s lots of exploration to do, even though you do get the keys in a specific order. The way that enemies and goodies are placed so that you’re going to have a fun and challenging experience no matter which way you go is really expert. I just thought there were a few too many rockets toward the end. Again, I really like how the situational combat forces you to think about your movement and your weapon choice. Bottom line: Really fun environment conducive to creating your own experience 2 Share this post Link to post
Zemini Posted August 28, 2018 On 8/26/2018 at 5:11 AM, HAK3180 said: @Zemini Doomworld forum topic Another good-looking map with a bit of adventure vibe to it. This one had a couple really nice fights, like the big section with mancubi and pillars and the BFG trap – really that whole section. Again, there were some serious camping encounters and way too many supplies, but I think it’s going to be minor changes that take this wad from being so-so to great. Bottom line: The same pros and the same cons as many other levels in this wad Pain Elementals are kinda like revenants with a stronger heat seeking ability. Damage is a little high for them I agree, but I made them this way so they can infight with other demons. They also leave corpses if you haven't noticed which means a archvile can resurrect them. The poison elemental is a little stronger but unfinished right now. You have 4 more maps. 3 and 4 were recently edited and I have only tested them a handful of times so I hope something doens't break. You might also see some placeholder textures and unfinished puzzles that will work but are not working as intended. You will know it when you see it. Thanks for playing. 0 Share this post Link to post
xdarkmasterx Posted August 28, 2018 Hello ive finished a new level for vanilla all play is appreciated thank you :) https://www.dropbox.com/s/9hcxzdsujpcltux/DLbless.wad?dl=0 0 Share this post Link to post
HAK3180 Posted August 28, 2018 @Zolgia108 I cut a few death runs at 52:04 just to save a little time (and embarrassment?) Doomworld forum topic This is a rather large map, featuring six keys. The area near the beginning serves as a hub, which is a fine concept, and the initial fight there is very enjoyable – mowing down perched gunners as well as some sniping spiders. It felt like Industrial Zone. I did not like the other fights in that area because it was just so wide open that it would be very difficult to make it neither unfair nor boring/grindy. I spent a lot of time running away from revenant rockets and staying far enough away from arch-viles. Then there are six paths to keys. None of them is horrible, and none is outstanding, but I did like the spider mastermind part. Overall this feels like a lot of work because there’s so much to do and you’re usually somewhere you haven’t been before or even seen before. I am very happy to report, though, that progression was almost always clear. Bottom line: It’s not half bad, but it begins to wear out its welcome. 1 Share this post Link to post
Zolgia108 Posted August 28, 2018 I am in a way happy that you slightly enjoyed the map, it is very difficult to place monster in a huge area like that, i didn't want to make a slaughter zone and neither an empty one, but i think you already know how hard it is. It took a lot of effort to create this as i wanted to give the feeling that you are going through different portals into other dimensions, as if there were 4 different maps in one. I'm sorry about the lack of ammo at 50", you missed basically every secret (like the backpack one which was right there before the big area with elevators). Last archvile spot (don't know if you noticed but i like them a lot lol) was supposed to be a different kind of challenge: instead of simply killing and covering you had to find the invulnerabilities and ammo and kill, for example my brother kept running like crazy and took 2 invulnerabilities together and then he was fucked, i must say that you did quite well there. The mastermind area: i know that it cannot hit you at the start but that was the point, that place becomes difficult right after the mastermind (which btw, was supposed to be killed by ssg like you did, or else you would have wasted ammo for the hard part right after), i mean yes the mastermind is just a decoy there, and i think you played it very well and as i intended. I will spend some time these days thinking about the flaws that you pointed out, like the revenants in the main open area, and detailing, it will be a long and tedious work considering how big it is but i must admit it feels too bland right now. From 13 on you will be have to deal with, mmm, a lot of strange hitscanners (the classic ones won't be there no more) and a lot of strange situations, but i swear progression will be the clearest ever. so get ready for that (or just quit playing this wad for your own sake :) ) Thank you so much for keeping this up, as usual, your help is precious. 1 Share this post Link to post
Amanwithaname Posted August 28, 2018 On 2/26/2018 at 12:04 AM, HAK3180 said: Inspired by @xvertigox and his thread, I’d like to make a similar offer to the Doomworld community. I only started playing custom wads a few years ago and only started mapping several months ago. I want to improve at mapping and I want to have fun Dooming. I think I can accomplish both those goals by playing, recording, and offering commentary on your maps. I do not want to steal xvertigox’s customers or anything like that. I just want to give you another (or an additional) option and perhaps take a little pressure off him. By all means, post your wads in both threads. Maybe you’ll get two videos! He is perfectly okay with this, by the way. My General Guidelines I’m only interested in Doom wads, that is, Doom, Doom 2, TNT, or Plutonia. I prefer (but do not require) simple/old school. I’d rather not freelook (I’ve usually not had a problem even when it is recommended), use new weapons, or fight new monsters. I do not even bind crouch to a key, and I generally don't play wads that require jumping. If you specify an exclusive or preferred port, I will probably use it. Generally, I use Crispy, PrBoom+, GZDoom, and sometimes Retro. I would prefer you give me a rough length and difficulty level so I can plan accordingly. EDIT: My soft maximum length is about three hours. I will offer some commentary throughout the video. I intend to do FDAs, but I will probably save sometimes and it’s also possible (unlikely) that you will get a SDA or TDA. If you quote a post that contains a video, please remove the video from the quote. So please, post links to your maps! TABLE OF CONTENTS (links to pertinent post/video) Reveal hidden contents Page 1 Reveal hidden contents "Iron Keep" by @Deadwing "Crashdown" by @94's the best style "Think About It" by @Myst.Haruko "Bad Religion" by @NaturalTvventy "Boxes All the Way Down" by @bonnie "Cooped Up" by @Royal_Sir Lost Civilization Map 02 by @Jaska "Argent Refinery" by @DooM_RO "Gjunx" by @RaphaelMode Page 2 Reveal hidden contents "Sigma Waste Facility" by @PepsiBepsi "The Demon's Den" by @Jthom "Iconoclasm" by @DooM_RO "The Rooms of Doom" by @xdarkmasterx "Regnum Damnatorum" by @DooM_RO Lost Civilization Map 01 by @Jaska "Infested Base" by @xdarkmasterx "Sewers" by @bonnie "Dark Base UAC" by @xdarkmasterx Page 3 Reveal hidden contents "Hellbrary" by @Glaice "Chapel of Chaos" by @Glaice "Uncertain Doom" by @Glaice "Breakdown" by @nervewar "Tramadol" by @xvertigox "Small Fortress" by @Shneeble Page 4 Reveal hidden contents "Primary Excavation Site" by @DooM_RO Jaunt Map 01 by @Sparktimus "E1M1 with gl light shadowmaps + 3d ceiling lights" by @xanrer "Delta" by @beast "Abyssus" by @Glaice "Deimos Abandoned Base #79" Part 1 by @PeterMoro "Fungous Abortion" by @xdarkmasterx "Dante Allegory" by @NeedHealth "Shards of Glass" by @Glaice "Bedrock of Hate" by @NeedHealth Doom Revisited E1M1 by @Glaice Page 5 Reveal hidden contents Atonement Map 01 "Teleporter Accident" by @The Mysterious Moustachio Doom Revisited E1M2 by @Glaice Atonement Map 02 "UAC Machine Labs" by @The Mysterious Moustachio "Marine HQ" by @YukiTakashi Doom Revisited E1M3 by @Glaice Atonement Map 03 "Cross Canyon Chaos" by @The Mysterious Moustachio "Port of No Return" by @NeedHealth Doom Revisited E1M4 by @Glaice Atonement Map 04 "Hydroextraction Zone" by @The Mysterious Moustachio Doom Revisited E1M5 by @Glaice Atonement Map 05 "Big Ol' Crater" by @The Mysterious Moustachio "Crimson Wood" by @Yugiboy85 "The World Above" by @JBerg Doom Revisited E1M6 by @Glaice Page 6 Reveal hidden contents Atonement Map 06 "Mars Escape" by @The Mysterious Moustachio "Underwhelming Overwhelming" by @darkhog "The World Below" by @JBerg Good Morning Phobos Map 01 "Unresolved Business" by @sincity2100 "Wild Dog" by @NuclearPotato Doom Revisited E1M7 by @Glaice Doom Revisited E1M8 by @Glaice Atonement Map 07 "This Earth Unknown" by @The Mysterious Moustachio Good Morning Phobos Map 02 "Silver Labs" by @sincity2100 "Mansion of Madness" by @NuclearPotato Doom Revisited E2M1 by @Glaice Atonement Map 08 "Seismic Research" by @The Mysterious Moustachio "Dexter" by @Hans Good Morning Phobos Map 03 "Waterworks" by @sincity2100 map by Nuclear Potato for Eagle Speedmapping Session 11 by @NuclearPotato Doom Revisited E2M2 by @Glaice Atonement Map 09 "Mining Ops" by @The Mysterious Moustachio Page 7 Reveal hidden contents Good Morning Phobos Map 04 "2105 Power Control" by @sincity2100 "Unicorn Palace" by @dybbuk Demonic Citadel Map 01 by @Skunkbear Doom Revisited E2M3 by @Glaice "The Devil's Coterie" by @Capellan Atonement Map 10 "Filtration System" by @The Mysterious Moustachio "Goetia" by @Roofi Good Morning Phobos Map 05 "Poison Island" by @sincity2100 Demonic Citadel Map 02 "Decrepit Sewers" by @Skunkbear "Night Wedding" by @Hans Doom Revisited E2M4 by @Glaice Page 8 Reveal hidden contents "Postmortem Depression" by @xdarkmasterx Doomed in Space Map 01 "Escape!" by @Crunchynut44 Doomed in Space Map 02 "Shuttle Maintenance" by @Doomkid Atonement Map 11 "Sewage Plant" by @The Mysterious Moustachio Good Morning Phobos Map 06 "Polluted Playground" by @sincity2100 "Eternal Winter" by @Myst.Haruko "Camaro" by @AustroDoomer Doomed in Space Map 03 "Toxicity Control" by Bootleg Guy Doomed in Space Map 04 "Foreign Planet" by @Mosshopper Doomed in Space Map 05 "Uberraumstation" by @UberGewei Demonic Citadel Map 03 "Forsaken Facility" by @Skunkbear Doom Revisited E2M5 by @Glaice Atonement Map 18 "Strike on Hectic Castle" by @The Mysterious Moustachio Good Morning Phobos Map 07 "Water Canal" by @sincity2100 Demonic Citadel Map 04 "Rancid Refinery" by @Skunkbear Page 9 Reveal hidden contents Doomed in Space Map 06 "Wheel in the Sky" by @Empyre Doomed in Space Map 07 "Terra 6 Planetary Base" by Fred512 "Travelling to the Moon" by @Yugiboy85 Doom Revisited E2M6 by @Glaice "Refinery" by @JBerg Atonement Map 21 "Eternal Suffering" by @The Mysterious Moustachio "Goin' the Slow Way Down" by @bonnie Good Morning Phobos Map 08 "Cooldown" by @sincity2100 map for Mayhem 2018 Purple by @AD_79 Demonic Citadel Map 05 "The Place Betwixt" by @Skunkbear "Data Center" by @Darox map for Mayhem 2018 Purple by @Breezeep Doomed in Space Map 08 "Deep Space Installation" by @Doomkid Page 10 Reveal hidden contents Doomed in Space Map 09 "Genetics Lab" by @Doomkid Doom Revisited E2M7 by @Glaice Doom Revisited E2M8 by @Glaice Good Morning Phobos Map 09 "Ancient Evil" by @sincity2100 "Darkness Flaw" by @Myst.Haruko Demonic Citadel Map 06 "Gates of Hell" by @Skunkbear Doomed in Space Map 10 "Command Station Zulu" by @Nevander Doom Revisited E3M1 by @Glaice Good Morning Phobos Map 10 "Temple of Blood" by @sincity2100 "AC Special" by @Aquila Chrysaetos Demonic Citadel Map 07 "Chambers of Blasphemy" by @Skunkbear Page 11 Reveal hidden contents "YOUR DEAD! the terrible tomb..." by @xdarkmasterx Doomed in Space Map 11 "Asteroid Refinery" by @Angry Saint Doom Revisited E3M2 by @Glaice Sucker Punch Maps 1-3 by @Rook Good Morning Phobos Map 11 "Spider Factory" by @sincity2100 Demonic Citadel Map 08 "Valley of Defilement" by @Skunkbear Doomed in Space Map 12 "Space Waste" by @Crunchynut44 Doom Revisited E3M3 by @Glaice Doom Revisited E3M4 by @Glaice Sucker Punch Maps 4-6 by @Rook Good Morning Phobos Map 12 "Technovalley" by @sincity2100 The Moon Map 01 "Reception" by @Zemini Demonic Citadel Map 09 "Unholy Fortress" by @Skunkbear Doomed in Space Map 13 "Speed of Skree" by @Pinchy Sucker Punch Maps 7-9 by @Rook Page 12 Reveal hidden contents Good Morning Phobos Map 13 "No Fear" by @sincity2100 "Sacrilege" by @Darox The Moon Map 02 "Lunar Cavern" by @Zemini "Pacdoom" by @Garbage The Devilz Work Map 01 by @Doomkid Good Morning Phobos Map 14 "Base XUZ" by @sincity2100 The Moon Map 03 "Biodome" by @Zemini The Devilz Work Map 02 by @Doomkid Good Morning Phobos Map 15 "Dead Zone II" by @sincity2100 The Moon Map 04 "Commerce City" by @Zemini "Base Takeover" by @th3_Dru1d The Devilz Work Map 03 by @Doomkid Page 13 Reveal hidden contents Djinn Map 01 "Ruins of Zos" by @Zolgia108 Good Morning Phobos Map 31 "Paradise" by @sincity2100 "Inside the Feared Madness" by @Marlamir The Moon Map 05 "Arboretum" by @Zemini The Devilz Work Map 04 by @Doomkid Djinn Map 02 "Ruins of the One Temple" by @Zolgia108 Good Morning Phobos Map 32 "Split" by @sincity2100 The Moon Map 06 "Sanctum of Flesh" by @Zemini The Devilz Work Map 05 by @Doomkid Djinn Map 03 "The Lich" by @Zolgia108 Good Morning Phobos Map 16 "Hunter's Moon" by @sincity2100 "Lost" by @Roofi Phobos Map 01 "The Hanger" by @Zemini The Devilz Work Map 06 by @Doomkid Djinn Map 04 "The Worm That Gnaws in the Night" by @Zolgia108 Page 14 Reveal hidden contents Good Morning Phobos Map 17 "Paradox Base" by @sincity2100 Goetia 1 Map 01 "Torture Cell" by @tib_ Goetia 1 Map 02 "Dumping Site" by @tib_ Phobos Map 02 "The Sewers" by @Zemini The Devilz Work Map 07 by @Doomkid Djinn Map 05 "Sinkhole to Limbo" by @Zolgia108 Good Morning Phobos Map 18 "Deletion" by @sincity2100 Goetia 1 Map 03 "Guardhouse" by @tib_ Goetia 1 Map 09 "Incursion Zone" by @tib_ Phobos Map 03 "Power Plant" by @Zemini Djinn Map 06 "Blood Inside" by @Zolgia108 Good Morning Phobos Map 19 "Midnight Express" by @sincity2100 Goetia 1 Map 04 "Sarcophagus" by @tib_ Sinister Seven Map 01 "Alien Invasion" by @Doomkid Phobos Map 04 "Broken Refinery" by @Zemini Page 15 Reveal hidden contents Exomoon Map 15 "Enchantress Lab" by @Deadwing "Wrong Teleporter" by @BrassKnight Djinn Map 07 "Close to Dog" by @Zolgia108 Goetia 1 Map 05 "The Depths" by @tib_ Good Morning Phobos Map 20 "Ticket to Purgatory" by @sincity2100 Sinister Seven Map 02 "Toxic Dumping Grounds" by @Doomkid Phobos Episode Map 05 "Command AWOL" by @Zemini "Chaos" by @xdarkmasterx Exomoon Map 01 "Exomoon" by @Deadwing Djinn Map 08 "One with the Shade" and Map 09 "The City of Zos" by @Zolgia108 "Shovelware Adventure" by @Doomkid Red Dust 1 Map 01 "A Beginner's Bad Luck" by @mArt1And00m3r11339 Good Morning Phobos Map 21 "Brave New NME" by @sincity2100 Goetia 1 Map 06 "Arboretum" by @tib_ Sinister Seven Map 03 "Abandoned Sewage Plant" by @Doomkid Page 16 Reveal hidden contents Phobos Episode Map 06 "Necropolis" by @Zemini Exomoon Map 02 "Shrine of the Fallen King" by @Deadwing Djinn Map 10 "Into the Eye of Magma" by @Zolgia108 Red Dust 1 Map 02 "Exhaustion" by @mArt1And00m3r11339 Good Morning Phobos Map 22 "Blackout" by @sincity2100 Goetia 1 Map 07 "Construct" by @tib_ Abcess Map 01 "Gunslinger Graveyard" by @Steve D Goetia 1 Map 08 "River of Blood" by @tib_ Sinister Seven Map 04 "Where the Slime Lives" by @Doomkid Deimos Episode Map 01 "Deimos Landing Zone" by @Zemini "NUTCASE" by @xdarkmasterx Exomoon Map 03 "Forgotten Town" by @Deadwing Djinn Map 11 "The Gaze" by @Zolgia108 Page 17 Reveal hidden contents Red Dust 1 Map 03 "Fight Me" by @mArt1And00m3r11339 Red Dust 1 Map 04 "Endurance" by @mArt1And00m3r11339 Good Morning Phobos Map 23 "The Cursed Assylum" by @sincity2100 Sinister Seven Map 05 "Fight Through Hell" by @Doomkid Abcess Map 02 "Death to You" by @Steve D Deimos Episode Map 02 "Central Waste of Time" by @Zemini "Castle Slaughter" by @Thedoctor989 Exomoon Map 04 "Flooded Castles" by @Deadwing Djinn Map 12 "Keys to the Gate" by @Zolgia108 How about you play my first wad and give me some feedback :) https://www.mediafire.com/#u4g6qtvey2oru it's a deathmatch wad 0 Share this post Link to post
Deadwing Posted August 28, 2018 Thanks a lot again! It's good to see the map behaving well even when the player took path in a order that I didn't thought before haha 1 Share this post Link to post
Aquila Chrysaetos Posted August 28, 2018 @Amanwithaname You need to provide the proper link if you want HAK to look at your map. Neither the link on your thread nor here take me to a file to get. As a result, I can't look at it for him ahead of time to see what it's compatible with, what IWAD he needs, or what map slot it's in because you haven't provided this information here or on your thread. 1 Share this post Link to post
HAK3180 Posted August 28, 2018 @mArt1And00m3r11339 idgames download page Bottom line: You just punch. If you’re into that, play this map. If not, don’t. 1 Share this post Link to post
mArt1And00m3r11339 Posted August 28, 2018 (edited) 9 hours ago, HAK3180 said: @mArt1And00m3r11339 idgames download page Bottom line: You just punch. If you’re into that, play this map. If not, don’t. Thanks for the feedback. I can't wait to see level 6. Edited August 29, 2018 by mArt1And00m3r11339 0 Share this post Link to post
HAK3180 Posted August 29, 2018 @xdarkmasterx (Note: I believe I downloaded an earlier version, so it seems the broken exit has been fixed.) Doomworld forum topic Another map with some exploration to do to find the weapons, health, and keys. Combat is designed that if you don’t explore, you won’t be able to deal with the monsters, so kind of an organic incentive. Overall it’s pretty fun. The monster never overwhelm you with quantity, but there’s plenty going on. The map is a bit too dark too long for my liking and has a couple somewhat questionable areas (big sidetrack for a rocket launcher and huge, empty ending room), but it does look fairly decent, certainly for vanilla. Bottom line: If you never liked this guy’s maps before, they’re way better now. Try a lower difficulty if they’re too brutal. 0 Share this post Link to post
Zolgia108 Posted August 29, 2018 You uploaded two identic vids in a row @HAK3180 0 Share this post Link to post
HAK3180 Posted August 29, 2018 @Zolgia108, Ummmmm, what? Where? Mods deleted already? 1 Share this post Link to post